On Jan 23, 4:05 am, Ket kettin...@gmail.com wrote:
Hi,
I'm just wondering why I cannot send a binary data larger than 64k bytes.
And by 64k bytes I mean 64 x 1024 = 65,536 bytes.
Thank you
You can certainly send more than 64k bytes.
We need more information. Do you have example code? What,
Yes. Please give us more information
How and where do you send them?
What are the modules you use?
On Wed, Jan 23, 2013 at 4:49 PM, mscdex msc...@gmail.com wrote:
On Jan 23, 4:05 am, Ket kettin...@gmail.com wrote:
Hi,
I'm just wondering why I cannot send a binary data larger than 64k
Thank you,
It's just the codes I've taken from here:
http://www.adobe.com/devnet/html5/articles/real-time-data-exchange-in-html5-with-websockets.html
I cannot send binary data of picture larger than 64k bytes.
On Wednesday, January 23, 2013 6:33:03 PM UTC+7, Arunoda Susiripala wrote:
Yes.
On Jan 23, 10:14 am, Ket kettin...@gmail.com wrote:
It's just the codes I've taken from
here:http://www.adobe.com/devnet/html5/articles/real-time-data-exchange-in...
That's all client-side stuff. What are you using on the server side?
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I have no idea if different sever-side vendors make different performance.
On Wednesday, January 23, 2013 11:38:58 PM UTC+7, mscdex wrote:
On Jan 23, 10:14 am, Ket kettin...@gmail.com wrote:
It's just the codes I've taken from
Are we talking about the frame limitation here? Packets above a certain
size will be split into frames as appropriate.
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You received this message because you are
Do you mean the stream can be split into frames. How?
I heard about buffer. Do you think I can send data in pieces of buffer?
On Thursday, January 24, 2013 8:00:50 AM UTC+7, Bradley Meck wrote:
Are we talking about the frame limitation here? Packets above a certain
size will be split into