Hi all
I am planning on using Node.js for the server side of multiplayer
games based on JavaScript and HTML5. I used to use Java for this and
much code could be shared between client and server, for instance most
of the game model. A Backgammon client would show the user which moves
were legal, an
Mojito from Yahoo supports this (but I haven't used it myself). I believe you
need to use YUI for your widgets with Mojito.
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See
browserify
requirejs
stitch
everything else under 'module loader'
There is a thread somewhere a week or so ago with a list of these in them,
I personally just use RequireJS even though it isn't cool
On Tue, May 8, 2012 at 11:05 AM, Robert Chris Bang Larsen <
rob...@komogvind.dk> wrote:
> Hi
In my project a typical structure of a file shared between client and
server looks like this.
This avoids using any precompilers for client side in development,
thus you get useful error messages with linenumbers just as they are.
It uses shared globals on browser javascript and proper requires fo
I would recommend OneJS (http://github.com/azer/onejs) since it's a better
implementation of commonjs and lets you separate your client-side project
as an independent commonjs package. I built multiplayerchess.com using
onejs last year. You may want to take a look at its source code:
http://github.
On Tue, May 8, 2012 at 5:05 AM, Robert Chris Bang Larsen
wrote:
> Hi all
>
> I am planning on using Node.js for the server side of multiplayer
> games based on JavaScript and HTML5.
>
> But how can I do this when using Node.js ?
>
> So, how would you go about having shared code between Node.js and