Le Tue, 24 Jan 2012 09:54:31 +0100 Lucas Stach <d...@lynxeye.de> a écrit:
> From c998f732d42da5e962fe5da294493132c3e8dc5f Mon Sep 17 00:00:00 2001 > From: Lucas Stach <d...@lynxeye.de> > Date: Tue, 24 Jan 2012 09:46:32 +0100 > Subject: [PATCH] nvfx: fix nv3x fallout from state validation changes > > Apparently nv3x needs some curde hacks to work properly. This > is clearly not the right fix, but it's the behaviour of the old > code and fixes regressions seen by users. Hello, Sorry Lucas, but I finally found a test case I have forgotten, that would maybe need reverting your patches. In mesa-demos/src/demos you'll find fbo_firecube test program that have the scene misrenderered (the scene part that is rendered and used as texture on the cube). As far as I remember now, render temp stuff was used to handle fbo combinations supported on nv40 but not on nv30, or something like that. -- Patrice Mandin WWW: http://pmandin.atari.org/ Programmeur Linux, Atari Spécialité: Développement, jeux "who writes the code, decides" _______________________________________________ Nouveau mailing list Nouveau@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/nouveau