On 04.09.2015 16:56, Ilia Mirkin wrote:
> Tmds is limited to 135mhz on nv3x. If you use analog, you can get full
> resolution.
> On Sep 4, 2015 9:00 AM, "Hans de Goede" wrote:
>
>> Hi All,
>>
>> I've recently acquired a nvs280 card, which is a nv34
>> gpu based card with a pci-e bridge on the car
On Fri, Sep 4, 2015 at 9:10 AM, Hans de Goede wrote:
> Hi,
>
> On 03-09-15 19:32, Ilia Mirkin wrote:
>>
>> On Thu, Sep 3, 2015 at 7:25 AM, Hans de Goede wrote:
>>>
>>> On nv3x we will likely end up using the cpu to do color resolving for
>>> msaa
>>> blits. Disable msaa on these cards so that we
Tmds is limited to 135mhz on nv3x. If you use analog, you can get full
resolution.
On Sep 4, 2015 9:00 AM, "Hans de Goede" wrote:
> Hi All,
>
> I've recently acquired a nvs280 card, which is a nv34
> gpu based card with a pci-e bridge on the card, this
> way I can test nv3x problems without needi
Hi,
On 03-09-15 19:33, Ilia Mirkin wrote:
On Thu, Sep 3, 2015 at 7:25 AM, Hans de Goede wrote:
On nv4x with a msaa visual after a while the gpu locks up, attach gdb to
impress shows it is hanging waiting for a fence which never comes.
Killing ooimpress at this point works exactly once, trying
Hi,
On 03-09-15 19:32, Ilia Mirkin wrote:
On Thu, Sep 3, 2015 at 7:25 AM, Hans de Goede wrote:
On nv3x we will likely end up using the cpu to do color resolving for msaa
blits. Disable msaa on these cards so that we do not end up using the cpu.
Actually the CPU fallback won't do scaled, so i
Hi All,
I've recently acquired a nvs280 card, which is a nv34
gpu based card with a pci-e bridge on the card, this
way I can test nv3x problems without needing an agp
motherboard.
One thing which stands out with this card is that
it drivers my dvi lcd monitor at 1680x1050 instead of its
native 1
https://bugs.freedesktop.org/show_bug.cgi?id=90626
--- Comment #14 from vdanj...@free.fr ---
Any progress on this bug? Any missing information?
I still get the same thing on a HP ZBook 15, too:
août 30 23:33:05 eyak kernel: nouveau :01:00.0: enabling device (0004 ->
0007)
août 30 23:33:05 e
Hi,
On 03-09-15 19:14, Ilia Mirkin wrote:
On Thu, Sep 3, 2015 at 7:25 AM, Hans de Goede wrote:
Hi All,
Here is a bunch of fixes for nv30 cards, the first patch is a resend of
a patch I send a while back. AFAICT that one is ready for merging, but
it is not entirely clear to me what the process
Hi,
On 03-09-15 19:36, Ilia Mirkin wrote:
On Thu, Sep 3, 2015 at 7:09 AM, Hans de Goede wrote:
Hi,
On 02-09-15 16:44, Ilia Mirkin wrote:
On Wed, Sep 2, 2015 at 5:48 AM, Hans de Goede wrote:
Hi Ilia
Of course I don't really see how MS can work at all with nv30 since it
doesn't suppo
The pci_dma_* functions are now superseeded in the kernel by the DMA
API. Make the conversion to this more generic API.
Signed-off-by: Alexandre Courbot
---
drm/nouveau/nouveau_ttm.c | 12 +---
1 file changed, 5 insertions(+), 7 deletions(-)
diff --git a/drm/nouveau/nouveau_ttm.c b/drm/
So far the DMA mask was not set for platform devices, which limited them
to a 32-bit physical space. Allow dma_set_mask() to be called for
non-PCI devices, and also take the IOMMU bit into account since it could
restrict the physically addressable space.
Signed-off-by: Alexandre Courbot
---
drm/
These 4 patches fix two issues that existed on Tegra regarding DMA:
1) The bit indicating whether to use an IOMMU or not was hardcoded ; make this
a platform property and use it in instmem
2) The DMA mask was not set for platform devices. Fix this by converting
more pci_dma* to the DMA API,
Use the IOMMU bit specified in platform data instead of hardcoding it to
the bit used by current Tegra GPUs.
Signed-off-by: Alexandre Courbot
---
drm/nouveau/nvkm/subdev/instmem/gk20a.c | 10 ++
1 file changed, 6 insertions(+), 4 deletions(-)
diff --git a/drm/nouveau/nvkm/subdev/instmem
Current Tegra code taking advantage of the IOMMU assumes a hardcoded
value for the IOMMU bit. Make it a platform property instead for
flexibility.
Signed-off-by: Alexandre Courbot
---
drm/nouveau/include/nvkm/core/tegra.h | 3 +++
drm/nouveau/nouveau_platform.c | 14 --
drm
The Great Nouveau Refactoring Take II brought us a lot of goodness,
including acquire/release methods that are called before and after an
instobj is modified. These functions can be used as synchronization
points to manage CPU/GPU coherency if we modify an instobj using the
CPU.
This patch replace
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