Here's what I know, which may or may not be accurate, and may or may
not be complete. You've been warned.
GRAPH.SERIALIZE (0x0110)
This is a method available on all GRAPH-engine classes (at least 3d
and 2d). What this does is that it tells the GRAPH engine (not FIFO!)
to wait until all previous d
So I have been implementing syncing mechanisms to yuzu's switch emulator,
aka Tegra X1 emulation and I already have: Semaphores, Syncpoints and
Queries to some extent. I'm missing the barriers (GPU waits for CPU):
I got this from RE:
Barrier mode has priority (from highest to lowest): 1) 0x08 sets