On Tue, Jun 13, 2017 at 2:33 AM, Roland Scheidegger wrote:
> Am 13.06.2017 um 02:05 schrieb Ilia Mirkin:
>> On Mon, Jun 12, 2017 at 7:57 PM, Roland Scheidegger
>> wrote:
>>> FWIW surely on nv50 you could keep a single mad instruction for umad
>>> (sad
On Fri, Apr 22, 2016 at 9:23 AM, Hans de Goede <hdego...@redhat.com> wrote:
> Hi,
>
> On 22-04-16 09:08, Marek Olšák wrote:
>>
>> On Thu, Apr 21, 2016 at 7:04 PM, Ilia Mirkin <imir...@alum.mit.edu> wrote:
>>>
>>> [+radeon folk]
>>>
&g
Reviewed-by: Marek Olšák <marek.ol...@amd.com>
Marek
On Thu, Mar 17, 2016 at 10:13 AM, Hans de Goede <hdego...@redhat.com> wrote:
> These magic file-index defines where only ever used in the nouveau code
> and that no longer uses them.
>
> Signed-off-by: Hans de Go
Your first question was about shader translation, but now you're
talking about texture allocations, which are completely unrelated.
Like I said, visuals and textures have NOTHING to do with shader
compilations.
Marek
On Fri, Aug 28, 2015 at 10:54 AM, Hans de Goede hdego...@redhat.com wrote:
Hi,
On Thu, Aug 27, 2015 at 3:09 PM, Hans de Goede hdego...@redhat.com wrote:
Hi All,
While debugging: https://bugzilla.redhat.com/show_bug.cgi?id=1008089
I made a apitrace recording of the a single slide transition
animation, and since I suspected memory corruption replayed
it using
:
On 25.05.2015 07:17, Dave Airlie wrote:
On 25 May 2015 at 08:11, Marek Olšák mar...@gmail.com wrote:
It's the same on Radeon. There are 2x ClipOrCullDistance output
vectors and a mask saying it should clip or cull or do nothing.
Marek
My thinking was gallium should have a single
On Wed, May 27, 2015 at 9:05 PM, Tobias Klausmann
tobias.johannes.klausm...@mni.thm.de wrote:
On 27.05.2015 18:28, Marek Olšák wrote:
Another thing to consider is linking shaders that occur before the
rasterizer (e.g. any two shaders from VS-TCS-TES-GS). The maximum
number of written
On Sun, May 24, 2015 at 7:58 PM, Tobias Klausmann
tobias.johannes.klausm...@mni.thm.de wrote:
Signed-off-by: Tobias Klausmann tobias.johannes.klausm...@mni.thm.de
---
src/mesa/state_tracker/st_extensions.c | 4
src/mesa/state_tracker/st_program.c| 34
Would it be possible to modify lower_clip_distance to add support for
cull distances instead of duplicating it?
Marek
On Sun, May 24, 2015 at 7:58 PM, Tobias Klausmann
tobias.johannes.klausm...@mni.thm.de wrote:
From: Dave Airlie airl...@redhat.com
Signed-off-by: Tobias Klausmann
It's the same on Radeon. There are 2x ClipOrCullDistance output
vectors and a mask saying it should clip or cull or do nothing.
Marek
On Sun, May 24, 2015 at 9:56 PM, Tobias Klausmann
tobias.johannes.klausm...@mni.thm.de wrote:
On 24.05.2015 21:36, Ilia Mirkin wrote:
On Sun, May 24, 2015 at
We should fix st/mesa and move the code to cso_destroy_context, where
it belongs.
Marek
On Mon, May 18, 2015 at 3:49 AM, Ilia Mirkin imir...@alum.mit.edu wrote:
Hm, oops. But I guess my tess patchset will take care of this. I guess
it's a side-effect of adding to the gallium enums.
Marek,
Reviewed-by: Marek Olšák marek.ol...@amd.com
Marek
On Sat, Feb 14, 2015 at 7:46 AM, Ilia Mirkin imir...@alum.mit.edu wrote:
If a transform feedback buffer's size is 0, st_bufferobj_data doesn't
end up creating a buffer for it. There's no point in trying to write to
such a buffer, so just
NAK.
NULL buffers are allowed. All transform feedback writes to NULL
buffers should be discarded.
Marek
On Wed, Jan 7, 2015 at 7:52 PM, Tobias Klausmann
tobias.johannes.klausm...@mni.thm.de wrote:
If we capture transform feedback from n stream in (n-1) buffers we face a
NULL buffer, use the
Not in OpenGL.
Marek
On Wed, May 21, 2014 at 3:05 AM, Ilia Mirkin imir...@alum.mit.edu wrote:
Can you not render to a texture buffer? That might not be supported by
nv30 actually.
On Tue, May 20, 2014 at 8:49 PM, Marek Olšák mar...@gmail.com wrote:
ARB_buffer_storage doesn't have anything
On Tue, May 20, 2014 at 9:58 PM, Ilia Mirkin imir...@alum.mit.edu wrote:
Hello,
I attempted doing this a while back, before I really understood what
was going on. I got some advice that went totally over my head, and I
dropped the issue. I think I'm much better-prepared to tackle the
issue
On Tue, May 20, 2014 at 11:04 PM, Ilia Mirkin imir...@alum.mit.edu wrote:
On Tue, May 20, 2014 at 4:51 PM, Marek Olšák mar...@gmail.com wrote:
On Tue, May 20, 2014 at 9:58 PM, Ilia Mirkin imir...@alum.mit.edu wrote:
Hello,
I attempted doing this a while back, before I really understood what
ARB_buffer_storage doesn't have anything to do with framebuffers.
Marek
On Wed, May 21, 2014 at 2:27 AM, Ilia Mirkin imir...@alum.mit.edu wrote:
On Tue, May 20, 2014 at 6:20 PM, Marek Olšák mar...@gmail.com wrote:
On Tue, May 20, 2014 at 11:04 PM, Ilia Mirkin imir...@alum.mit.edu wrote
Olšák mar...@gmail.com wrote:
For the series:
Reviewed-by: Marek Olšák marek.ol...@amd.com
Marek
On Sun, Oct 13, 2013 at 3:43 AM, Ilia Mirkin imir...@alum.mit.edu wrote:
ping
On Fri, Oct 4, 2013 at 4:32 AM, Ilia Mirkin imir...@alum.mit.edu wrote:
This CAP will determine whether
For the series:
Reviewed-by: Marek Olšák marek.ol...@amd.com
Marek
On Sun, Oct 13, 2013 at 3:43 AM, Ilia Mirkin imir...@alum.mit.edu wrote:
ping
On Fri, Oct 4, 2013 at 4:32 AM, Ilia Mirkin imir...@alum.mit.edu wrote:
This CAP will determine whether ARB_framebuffer_object can be enabled
HI everyone,
first, I am not subscribed to the nouveau mailing list, so please CC
me if you need anything.
I pushed the whole series because there was no feedback on mesa-dev
for like 5 days. If you want to revert it, just let me know and I'll
do it.
Marek
On Mon, Jan 16, 2012 at 5:33 PM,
Pushed, thanks.
Marek
On Tue, Jan 10, 2012 at 12:41 PM, Lucas Stach d...@lynxeye.de wrote:
nvfx doesn't support any kind of stream out, so silence the
unused cap warnings.
Signed-off-by: Lucas Stach d...@lynxeye.de
---
src/gallium/drivers/nvfx/nvfx_screen.c | 6 +-
1 files
On Fri, Jun 18, 2010 at 6:05 PM, Patrice Mandin mandin.patr...@orange.frwrote:
Le Thu, 17 Jun 2010 03:35:19 +0200
Marek Olšák mar...@gmail.com a écrit:
On Fri, Jun 11, 2010 at 3:37 PM, Xavier Chantry
chantry.xav...@gmail.comwrote:
Hi Marek
Thanks a lot for your rebasing work
On Fri, Jun 11, 2010 at 3:37 PM, Xavier Chantry chantry.xav...@gmail.comwrote:
Hi Marek
Thanks a lot for your rebasing work.
Here is my report :
- all my games that broke with temporaries patch (they were either
completely black or lot of black screen flash every frame) behave
badly, but
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