On Tue, Aug 18, 2015 at 6:49 PM, Ilia Mirkin wrote:
> Some shaders appear to extract bits using shift/and combos. Detect
> (some) of those and convert to EXTBF instead.
What is EXTBF? Extract byte to float?
I ask because Unigine Heaven has shaders that pack 3x byte-integers
into one component of
On Tue, Aug 18, 2015 at 6:57 PM, Matt Turner wrote:
> On Tue, Aug 18, 2015 at 6:49 PM, Ilia Mirkin wrote:
>> Some shaders appear to extract bits using shift/and combos. Detect
>> (some) of those and convert to EXTBF instead.
>
> What is EXTBF? Extract byte to float?
>
CC: Ben Skeggs
Signed-off-by: Matt Turner
---
drivers/gpu/drm/nouveau/nv04_fbcon.c |2 +-
drivers/gpu/drm/nouveau/nv50_fbcon.c |2 +-
drivers/gpu/drm/nouveau/nv50_instmem.c |2 +-
3 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/drivers/gpu/drm/nouveau/nv04_fbcon.c
On Tue, Jul 19, 2011 at 11:12 AM, Francisco Jerez wrote:
> (isn't fixing up the drivers the
> responsibility of whoever changes the API?)
That's exactly why removing old drivers is being discussed.
Matt
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