On Tue, Aug 18, 2015 at 6:49 PM, Ilia Mirkin wrote:
> Some shaders appear to extract bits using shift/and combos. Detect
> (some) of those and convert to EXTBF instead.
What is EXTBF? Extract byte to float?
I ask because Unigine Heaven has shaders that pack 3x byte-integers
into one component of
On Tue, Aug 18, 2015 at 6:57 PM, Matt Turner wrote:
> On Tue, Aug 18, 2015 at 6:49 PM, Ilia Mirkin wrote:
>> Some shaders appear to extract bits using shift/and combos. Detect
>> (some) of those and convert to EXTBF instead.
>
> What is EXTBF? Extract byte to float?
>
> I ask because Unigine Heav
On Tue, Aug 18, 2015 at 9:57 PM, Matt Turner wrote:
> On Tue, Aug 18, 2015 at 6:49 PM, Ilia Mirkin wrote:
>> Some shaders appear to extract bits using shift/and combos. Detect
>> (some) of those and convert to EXTBF instead.
>
> What is EXTBF? Extract byte to float?
Extract Bitfield.
>
> I ask
Matt Turner writes:
> On Tue, Aug 18, 2015 at 6:49 PM, Ilia Mirkin wrote:
>> Some shaders appear to extract bits using shift/and combos. Detect
>> (some) of those and convert to EXTBF instead.
>
> What is EXTBF? Extract byte to float?
>
> I ask because Unigine Heaven has shaders that pack 3x byt