On 02/15/2016 03:43 PM, Ilia Mirkin wrote:
> Why not fix the new names instead to be like the old names? Seems like
> that would be way simpler...
I initially did just that, then realised that:
- If we ever get official headers for the class, there's zero guarantee
they'll share names even then.
-
Why not fix the new names instead to be like the old names? Seems like that
would be way simpler...
On Feb 15, 2016 12:38 AM, "Ben Skeggs" wrote:
> From: Ben Skeggs
>
> We've previously had identical naming between vertex and texture
> formats, so it mostly made sense to define these together.
>
From: Ben Skeggs
We've previously had identical naming between vertex and texture
formats, so it mostly made sense to define these together.
However, upcoming patches are going to transition the driver over to
using updated texture header definitions using NVIDIA's naming, and this
will no longe