And as I've just started looking at GM107 traces to fix up
tessellation shader attribute address calculations, I noticed the
following unknown bits in CommonWord3 of TCP shaders:
PB: 0x0021 GM107_3D.SP[0x2].SELECT = { ENABLE | PROGRAM = TCP }
PB: 0x0830 GM107_3D.SP[0x2].START_ID = 0x83
And an additional question: I have a trace here where a reserved bit
from CommonWord0 is set. Is that just random values that aren't
cleared by the driver, or does it have some significance? Here is the
full shader:
HEADER:
0x06040461 0 = { SPH = VTG | VERSION = 3 | KIND = VP_B |
SASS_VERSION =
On Thu, May 21, 2015 at 11:32 AM, Ilia Mirkin wrote:
> On Thu, May 21, 2015 at 10:05 AM, Robert Morell wrote:
>> Hi Ilia,
>>
>> On Sat, May 02, 2015 at 12:34:21PM -0400, Ilia Mirkin wrote:
>>> Hi,
>>>
>>> As I'm looking to add some support to nouveau for features like atomic
>>> counters and imag
On Thu, May 21, 2015 at 10:05 AM, Robert Morell wrote:
> Hi Ilia,
>
> On Sat, May 02, 2015 at 12:34:21PM -0400, Ilia Mirkin wrote:
>> Hi,
>>
>> As I'm looking to add some support to nouveau for features like atomic
>> counters and images, I'm running into some confusion about what the
>> first wor
Hi Ilia,
On Sat, May 02, 2015 at 12:34:21PM -0400, Ilia Mirkin wrote:
> Hi,
>
> As I'm looking to add some support to nouveau for features like atomic
> counters and images, I'm running into some confusion about what the
> first word of the shader header means. Here is the definition as we
> have
Hi,
As I'm looking to add some support to nouveau for features like atomic
counters and images, I'm running into some confusion about what the
first word of the shader header means. Here is the definition as we
have it today:
https://github.com/envytools/envytools/blob/master/rnndb/graph/gf100_sh