Hi all,
I would use fieldstack with \getbuffer and overlays... Why the
following code doesn't work ? Is there another way to do that ?
TIA
Renaud
%%% stack.tex
\setupcolors[state=start]
\usemodule[pre-original]
\defineoverlay[FunnyFrame][\useMPgraphic{FunnyFrame}]
\defineframedtext[F
Hi Renaud,
Renaud AUBIN wrote:
> Hi all,
>
> I would use fieldstack with \getbuffer and overlays... Why the following
> code doesn't work ? Is there another way to do that ?
>
\setlayer is breaking the fields here, so that they become normal,
inactive content (dunno why). If you remove it, the fi
Hi all,
After several trial-error experiments, I obtained what I want with the
attached code. I use only one background for the frames within
definesymbol because the use of several background "failed" (only the
last one is eventually displayed). Now, I would like to know if it is
possible to obt
Hi Renaud,
I tried your example code and it is really fun. But you should exchange
the buffers with setups to minimize runtime. On my machine it's 4x
faster this way. I'll better not imagine, how often you have compiled
your example code, before it reached this nice and clean state ;)
Renaud AUBI
Renaud AUBIN wrote:
> Hi all,
>
> After several trial-error experiments, I obtained what I want with the
> attached code. I use only one background for the frames within
> definesymbol because the use of several background "failed" (only the
> last one is eventually displayed). Now, I would like to
Hi Peter, all,
>What I can think of is to initialize the random seed value of MP (name?)
>with the same value, every time before you fill a new layer. Another way
>would be to add the 'random' parameters to your FrameTitle macro. But I
>don't have much experience with random stuff, so there maybe