the time so its just inline no extra premult step. (not always a best
practice fyi) but I do it :-/
Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/
On Tue, Mar 31, 2015 at 5:30 PM, Ergin SANAL erginsa...@gmail.com wrote:
rotopaint's output is rgba and roto's
Hey check out TF's website. Yosemite is not supported yet.
http://www.thefoundry.co.uk/products/nuke/sys-reqs/
On Monday, November 10, 2014, Toby Angwin t...@soupkitchenfilms.net wrote:
Ah crap, sorry, it’s been a long LONG day!
So how about 8.0v6 on Yosemite, anyone?
Toby Angwin
wrote:
hi,
The node PointCloudGenerator can help you to see the element in 3D
Olivier
2014-03-29 20:38 GMT-04:00 Ergin SANAL erginsa...@gmail.com:
Hi Everybody,
I am struggling a bit... So i can ask to the family
When i work for projects, Normally i always get 3D mesh in a right place
Hi Michael,
You can change your project root format to higher than your footage, maybe
best way as much the extended bounding box size, then crate a constant then
merge it over with your lens distortion. This way u can enlarge your image
area.. Well just an idea.. But i think this is the way to
Well, I guess,
Camera TransformGeo WriteGeo
File Type: FBX or ABC
On Tue, Mar 11, 2014 at 1:14 PM, Ron Ganbar ron...@gmail.com wrote:
Hi there,
what's the quickest, easiest, way to send a camera from Nuke to Maya?
Ideas are welcome.
Thanks,
Ron Ganbar
email: ron...@gmail.com
tel:
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On Tue, Mar 11, 2014 at 1:30 PM, Ergin SANAL erginsa...@gmail.com wrote:
Well, I guess,
Camera TransformGeo WriteGeo
File Type: FBX or ABC
On Tue, Mar 11
Senior VFX Compositor
Armstrong White
http://armstrong-white.com/
Email: richb...@mac.com
Mobile: (248) 840-2665
Web: http://richbobo.com/
Failure is the opportunity to begin again more
intelligently.
- Henry Ford
On Mar 1, 2014, at 11:57 PM, Ergin SANAL
erginsa...@gmail.com
Hi There,
I have a heavy comp which a lot of scanlinerender in it. What i wanna do
is,
I wanna control antialiasing value of all scanlinerenders with single
slider, with noOp or switch node. I messed around in script editor but i
gave uo, 07.00 AM here ))
any advise will save a lot of time of
i would like to test but i ll wait for response from TF...
On Thu, Dec 12, 2013 at 7:58 PM, Peter McAuley pet...@borisfx.com wrote:
Should be all set now Randy - thanks again for bringing this to my
attention.
Cheers,
Peter.
--
*From:* Randy Little