David,
Not sure if this will give you exactly what you're after, but this is a
technique I've used in the past to replicate motionblur from the motion of
a shape.
One way to get motion vectors that represent the motion of your shape is to
do a splinewarp that warps between your shape and the same
I don't think you can do that with roto, since the only place where it can
interpolate motion is at the edges (but not inside the shapes). So in theory
you could get a kind of a vector map per pixel but that map would be limited to
where the roto edge is located, since a roto shape is post-fille
35 -3.06989 1 0 1 256
0 26 L 0 4096 0.5 2 0 0 "" 0 3 "" 1 4 0 1 -1.2202 1 256 0 "" 7 -5.72412
-2.42166 1 -2.42166 1 256 0 "" 10 -17.795 -4.8246 1 0 1 256 0 4 0 0 S 3 1 0
7 0 10 0 0 S 3 1 0 7 0 10 0 0 0 0 L 0 4096 0.5 2 0 0 "" 0 3 "" 1 -26 0
ationwide 4G network.
>
>
>
> Original message
> From: David Yu
> Date: 08/15/2013 10:13 AM (GMT-08:00)
> To: "discussion, Nuke user"
> Subject: [Nuke-users] Roto Bezier motion to Vector blur
>
>
> Is there a way to get Roto motion to drive a
: "discussion, Nuke user"
Subject: [Nuke-users] Roto Bezier motion to Vector blur
Is there a way to get Roto motion to drive a vector blur?
i tried motion Blur 2d but that only works for transforms___
Nuke-users mailing list
Is there a way to get Roto motion to drive a vector blur?
i tried motion Blur 2d but that only works for transforms
___
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