Hi,
On Tue, Feb 19, 2013 at 3:17 PM, Alex Parvulescu
wrote:
> I came across this funny looking bit in the AbstractNodeState class [0]:
Yeah, that's actually intentional... My goal for ANS was to make it as
easy as possible to write new draft NodeState implementations without
worrying about havin
I see.
> Dropping one of the default
implementations will force all subclasses to implement that method,
even if they'd have an easier time implementing just the other one.
Dropping the one that I suggested (#getChildNodeEntries) has a really low
footprint as all subclasses have already implement
Hi,
On Tue, Feb 19, 2013 at 5:18 PM, Alex Parvulescu
wrote:
> Dropping the one that I suggested (#getChildNodeEntries) has a really low
> footprint as all subclasses have already implemented it.
> Future NodeState implementations that extend from ANS need to be aware of
> this tiny gem in the cod
hi,
> I don't believe we'll be seeing too many new NodeState implementations
anymore.
I could have said the same thing a few weeks ago, but then the segmentmk
was born :)
I'll followup with an issue to drop the getChildNodeEntries method - that
seems easiest.
thanks,
alex
On Tue, Feb 19, 2013