On 7/21/07, James Paige <[EMAIL PROTECTED]> wrote:
> On Sat, Jul 21, 2007 at 02:37:19PM +1200, Ralph Versteegen wrote:
> > On 7/21/07, James Paige <[EMAIL PROTECTED]> wrote:
> > > On Fri, Jul 20, 2007 at 05:39:18PM -0500, Mike Caron wrote:
> > > > On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
On Sat, Jul 21, 2007 at 02:37:19PM +1200, Ralph Versteegen wrote:
> On 7/21/07, James Paige <[EMAIL PROTECTED]> wrote:
> > On Fri, Jul 20, 2007 at 05:39:18PM -0500, Mike Caron wrote:
> > > On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> > > >
> > > > How about her.st.hp and her.sta(0)?
> > >
>
On 7/20/07, Ralph Versteegen <[EMAIL PROTECTED]> wrote:
> On 7/21/07, James Paige <[EMAIL PROTECTED]> wrote:
> > On Fri, Jul 20, 2007 at 05:39:18PM -0500, Mike Caron wrote:
> > > On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> > > > On Fri, Jul 20, 2007 at 05:36:04PM -0500, Mike Caron wrote:
>
On 7/21/07, James Paige <[EMAIL PROTECTED]> wrote:
> On Fri, Jul 20, 2007 at 05:39:18PM -0500, Mike Caron wrote:
> > On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> > > On Fri, Jul 20, 2007 at 05:36:04PM -0500, Mike Caron wrote:
> > > > On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> > >
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=415
Summary: Only map layer 0 displays when you enter a shop
Product: OHRRPGCE
Version: 2007 Voxhumana
Platform: PC
OS/Version: All
Status: NEW
Severit
james
2007-07-20 16:05:07 -0700 (Fri, 20 Jul 2007)
83
Remove HeroDef stat-by-index hack, Stats udt now uses non-anonymous types in
Union
---
U wip/bmodsubs.bas
U wip/common.bas
U wip/common.bi
U wip/loading.bas
U wip/menustuf.bas
U wip/moresubs.bas
U wip/subs.bas
U wip/udts.bi
___
On Fri, Jul 20, 2007 at 05:39:18PM -0500, Mike Caron wrote:
> On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> > On Fri, Jul 20, 2007 at 05:36:04PM -0500, Mike Caron wrote:
> > > On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> > > > On Fri, Jul 20, 2007 at 05:28:16PM -0500, Mike Caron wrot
On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> On Fri, Jul 20, 2007 at 05:36:04PM -0500, Mike Caron wrote:
> > On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> > > On Fri, Jul 20, 2007 at 05:28:16PM -0500, Mike Caron wrote:
> > > >
> > > > No no, make the type named. The Union should be a
On Fri, Jul 20, 2007 at 05:36:04PM -0500, Mike Caron wrote:
> On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> > On Fri, Jul 20, 2007 at 05:28:16PM -0500, Mike Caron wrote:
> > >
> > > No no, make the type named. The Union should be anonymous.
> > >
> > > (actually, there is no place in the cod
On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> On Fri, Jul 20, 2007 at 05:28:16PM -0500, Mike Caron wrote:
> >
> > No no, make the type named. The Union should be anonymous.
> >
> > (actually, there is no place in the code that actually uses the stat
> > names, so we could just turf that)
>
>
On Fri, Jul 20, 2007 at 05:28:16PM -0500, Mike Caron wrote:
>
> No no, make the type named. The Union should be anonymous.
>
> (actually, there is no place in the code that actually uses the stat
> names, so we could just turf that)
But they would be really nice to have in a lot of places. They
On Fri, Jul 20, 2007 at 03:25:21PM -0700, James Paige wrote:
> On Fri, Jul 20, 2007 at 05:22:01PM -0500, Mike Caron wrote:
> > On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> > > On Fri, Jul 20, 2007 at 05:02:46PM -0500, Mike Caron wrote:
> > > > On 7/20/07, James Paige <[EMAIL PROTECTED]> wro
On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> On Fri, Jul 20, 2007 at 05:22:01PM -0500, Mike Caron wrote:
> > On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> > > On Fri, Jul 20, 2007 at 05:02:46PM -0500, Mike Caron wrote:
> > > > On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> > >
On Fri, Jul 20, 2007 at 05:22:01PM -0500, Mike Caron wrote:
> On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> > On Fri, Jul 20, 2007 at 05:02:46PM -0500, Mike Caron wrote:
> > > On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> > > > On Fri, Jul 20, 2007 at 11:12:03AM -0700, [EMAIL PROTECTE
On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> On Fri, Jul 20, 2007 at 05:02:46PM -0500, Mike Caron wrote:
> > On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> > > On Fri, Jul 20, 2007 at 11:12:03AM -0700, [EMAIL PROTECTED] wrote:
> > > > james
> > > > 2007-07-20 11:12:03 -0700 (Fri, 20 J
On 7/20/07, Adam Perry <[EMAIL PROTECTED]> wrote:
> I... don't think that's the purpose of pointers.
What? A pointer shunts responsibility for a chunk of memory from the
callee to the caller (or, vice versa, for a return value). This
implies, strongly, that the callee will be modifying the content
On Fri, Jul 20, 2007 at 05:08:42PM -0500, Mike Caron wrote:
> I am stupid. I did all this work on custom last night, but I didn't
> commit it. I had one bug to resolve, and then it would've been
> perfect. But, I was tired, and it was past midnight, so I decided to
> leave it until I got home from
I am stupid. I did all this work on custom last night, but I didn't
commit it. I had one bug to resolve, and then it would've been
perfect. But, I was tired, and it was past midnight, so I decided to
leave it until I got home from work the next day. And, now, this.
James, I know you wanted to get
On Fri, Jul 20, 2007 at 05:02:46PM -0500, Mike Caron wrote:
> On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> > On Fri, Jul 20, 2007 at 11:12:03AM -0700, [EMAIL PROTECTED] wrote:
> > > james
> > > 2007-07-20 11:12:03 -0700 (Fri, 20 Jul 2007)
> > > 200
> > > Fixed broken stat editor in hero edi
On Fri, Jul 20, 2007 at 05:00:33PM -0500, Mike Caron wrote:
> On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> > Hey, Mike. I noticed that DeSerHeroDef and SerHeroDef expect a herodef
> > ptr rather than just taking a herodef as an argument. Why is this? If
> > the herodef object was passed by
I... don't think that's the purpose of pointers.
On 7/20/07, Mike Caron <[EMAIL PROTECTED]> wrote:
On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> Hey, Mike. I noticed that DeSerHeroDef and SerHeroDef expect a herodef
> ptr rather than just taking a herodef as an argument. Why is this? If
On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> On Fri, Jul 20, 2007 at 11:12:03AM -0700, [EMAIL PROTECTED] wrote:
> > james
> > 2007-07-20 11:12:03 -0700 (Fri, 20 Jul 2007)
> > 200
> > Fixed broken stat editor in hero editor.
> > For some reason, UNION does not work at all so I had to write s
On 7/20/07, James Paige <[EMAIL PROTECTED]> wrote:
> Hey, Mike. I noticed that DeSerHeroDef and SerHeroDef expect a herodef
> ptr rather than just taking a herodef as an argument. Why is this? If
> the herodef object was passed by value (copied) I would understand the
> need for using pointers, but
james
2007-07-20 14:29:10 -0700 (Fri, 20 Jul 2007)
72
Wander: hand offsets for all heroes, and handle offsets for all weapons
---
U games/wander/wander.rpgdir/wander.dt0
U games/wander/wander.rpgdir/wander.itm
___
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james
2007-07-20 14:05:30 -0700 (Fri, 20 Jul 2007)
211
Implemented a better less hacky (but not totally unhacky) workaround for
the lack of UNION support. Use get_herostat_byindex and set_herostat_byindex
wrapper functions instead. Applied fix to all affected code.
---
U wip/bmodsubs.bas
U wip/
On Fri, Jul 20, 2007 at 11:12:03AM -0700, [EMAIL PROTECTED] wrote:
> james
> 2007-07-20 11:12:03 -0700 (Fri, 20 Jul 2007)
> 200
> Fixed broken stat editor in hero editor.
> For some reason, UNION does not work at all so I had to write some
> big ugly blocks of CASE statements until we can find a be
james
2007-07-20 11:12:03 -0700 (Fri, 20 Jul 2007)
200
Fixed broken stat editor in hero editor.
For some reason, UNION does not work at all so I had to write some
big ugly blocks of CASE statements until we can find a better way
to deal with the problem.
---
U wip/subs.bas
U wip/udts.bi
__
james
2007-07-20 10:35:52 -0700 (Fri, 20 Jul 2007)
103
Custom: use HeroDef for loading the first hero's image for displaying
the start spot in the map editor
---
U wip/mapsubs.bas
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Hey, Mike. I noticed that DeSerHeroDef and SerHeroDef expect a herodef
ptr rather than just taking a herodef as an argument. Why is this? If
the herodef object was passed by value (copied) I would understand the
need for using pointers, but I was under the impression that objects are
passed by
james
2007-07-20 10:22:32 -0700 (Fri, 20 Jul 2007)
158
Custom: use HeroDef for displaying hero names in the text
box editor for add/remove/swap/lock hero conditionals
(also remove a bunch of related unused cruft)
---
U wip/custom.bas
U wip/drawing.bas
U wip/flexmenu.bas
U wip/mapsubs.bas
U
james
2007-07-20 10:10:40 -0700 (Fri, 20 Jul 2007)
54
Custom: use HeroDef when exporting hero names to .hsi
---
U wip/menus.bas
U wip/subs2.bas
U wip/subs3.bas
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james
2007-07-20 09:58:53 -0700 (Fri, 20 Jul 2007)
150
Custom: use HeroDef udt for getting the hero names for the item equipability
bitset editor
Also fixed branch crossing warning for shop hired hero udt
---
U wip/custom.bas
U wip/subs.bas
___
ohrr
james
2007-07-20 09:47:05 -0700 (Fri, 20 Jul 2007)
101
Custom: convert hero editor to use HeroDef udt
(still does not compile, more conversions pending...)
---
U wip/common.bas
U wip/loading.bi
U wip/subs.bas
D wip/subs.bi
U wip/udts.bi
___
ohr
james
2007-07-20 08:15:02 -0700 (Fri, 20 Jul 2007)
74
custom: use hero udt when loading default name for hero hirable in a shop
---
U wip/custom.bas
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james
2007-07-20 08:05:01 -0700 (Fri, 20 Jul 2007)
80
.list_name() not .listname() ... Mike, how the heck was this compiling for you?
---
U wip/loading.bas
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james
2007-07-20 08:02:38 -0700 (Fri, 20 Jul 2007)
45
&= operator does not exist in FreeBasic 0.16
---
U wip/compat.bas
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