http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=571
[EMAIL PROTECTED] changed:
What|Removed |Added
OtherBugsDependingO|604 |
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=612
--- Comment #2 from [EMAIL PROTECTED] 2008-03-04 08:04 ---
Yay! I just confirmed this one. Good bugfixing, TeeEmCee!
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http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=577
[EMAIL PROTECTED] changed:
What|Removed |Added
Status|NEW |RESOLVED
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=604
Bug 604 depends on bug 577, which changed state.
Bug 577 Summary: Memory corruption when opening submenus (first seen in
Bloodlust)
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=577
Wha
teeemcee
2008-03-04 04:47:19 -0800 (Tue, 04 Mar 2008)
202
Fix bug 612, which was a very coincidental case of memory corruption, a long
standing bug in animating, and change the way verify_map_size repairs, since
this example showed how badly the old way works.
---
U wip/mapsubs.bas
U wip/what
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=611
--- Comment #2 from [EMAIL PROTECTED] 2008-03-04 04:44 ---
That's very odd. Actually the bug itself is very odd. Could it be memory
corruption?
I wonder if other people can see it. Instructions: open any game,
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=612
[EMAIL PROTECTED] changed:
What|Removed |Added
Status|NEW |RESOLVED
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=609
--- Comment #1 from [EMAIL PROTECTED] 2008-03-04 02:31 ---
Separated "Box" into two clases: one that simply draws the whole box (which can
only be used when there's no alpha transparency in the box's background)