[Ohrrpgce] [Bug 613] Tilemap drawn over heroes in some old games (Spellshard)

2008-03-06 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=613 --- Comment #1 from [EMAIL PROTECTED] 2008-03-06 13:16 --- Created an attachment (id=131) --> (http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/attachment.cgi?id=131&action=view) The save file I use. You

[Ohrrpgce] SVN: james/1977 Holding down the F12 key takes a screenshot every frame.

2008-03-06 Thread subversion
james 2008-03-06 12:51:59 -0800 (Thu, 06 Mar 2008) 279 Holding down the F12 key takes a screenshot every frame. Previously it only took screenshots on key repeat, which skiped frames. Also changed the naming scheme of screenshots to pad the number with zeroes so you can easily merge them in correct

[Ohrrpgce] SVN: teeemcee/1976 Optimised the smoothing a bit. With that, I've finished rewriting graphi

2008-03-06 Thread subversion
teeemcee 2008-03-06 05:11:43 -0800 (Thu, 06 Mar 2008) 161 Optimised the smoothing a bit. With that, I've finished rewriting graphics code for now. I can even run 'game -z 3 -s' with less than 50% CPU usage now! Hurray! --- U wip/gfx_fb.bas U wip/whatsnew.txt __

[Ohrrpgce] SVN: teeemcee/1975 Fix palette problem in drawohr (and fix gfx_sdl compilation, but it does

2008-03-06 Thread subversion
teeemcee 2008-03-06 00:07:53 -0800 (Thu, 06 Mar 2008) 97 Fix palette problem in drawohr (and fix gfx_sdl compilation, but it doesn't work for some reason) --- U wip/allmodex.bas U wip/music_sdl.bas U wip/sdl_common.bi ___ Ohrrpgce mailing list ohrr