http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=613
--- Comment #1 from [EMAIL PROTECTED] 2008-03-06 13:16 ---
Created an attachment (id=131)
-->
(http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/attachment.cgi?id=131&action=view)
The save file I use.
You
james
2008-03-06 12:51:59 -0800 (Thu, 06 Mar 2008)
279
Holding down the F12 key takes a screenshot every frame.
Previously it only took screenshots on key repeat, which skiped frames.
Also changed the naming scheme of screenshots to pad the number with zeroes
so you can easily merge them in correct
teeemcee
2008-03-06 05:11:43 -0800 (Thu, 06 Mar 2008)
161
Optimised the smoothing a bit. With that, I've finished rewriting graphics code
for now.
I can even run 'game -z 3 -s' with less than 50% CPU usage now! Hurray!
---
U wip/gfx_fb.bas
U wip/whatsnew.txt
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teeemcee
2008-03-06 00:07:53 -0800 (Thu, 06 Mar 2008)
97
Fix palette problem in drawohr (and fix gfx_sdl compilation, but it doesn't
work for some reason)
---
U wip/allmodex.bas
U wip/music_sdl.bas
U wip/sdl_common.bi
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