[Ohrrpgce] [Bug 616] Map states broken

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=616 --- Comment #2 from [EMAIL PROTECTED] 2008-03-11 21:29 --- Like I said, I had used mapchangerkeylistener to test this in the past. All the map loading code has been shuffled around since then and layers added in

[Ohrrpgce] [Bug 618] NPCs not working

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=618 --- Comment #2 from [EMAIL PROTECTED] 2008-03-11 14:16 --- (In reply to comment #1) > I have a hunch these symptoms might be side-effects of bug 617. Do all the > affected maps use state saving (either automatic

[Ohrrpgce] [Bug 619] gfx_sdl broken

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=619 --- Comment #1 from [EMAIL PROTECTED] 2008-03-11 14:15 --- Hmm?? I can compile gfx_sdl and it seems to play okay for me. the only problem I see with it is the one I have seen all along, which is that sometimes t

[Ohrrpgce] [Bug 618] NPCs not working

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=618 --- Comment #1 from [EMAIL PROTECTED] 2008-03-11 14:08 --- I have a hunch these symptoms might be side-effects of bug 617. Do all the affected maps use state saving (either automatic or scripted?) -- Configur

[Ohrrpgce] [Bug 616] Map states broken

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=616 --- Comment #1 from [EMAIL PROTECTED] 2008-03-11 14:05 --- Did this feature ever work in the past? I have done a little testing of the automatic map state saving, but I have never tested map state saving/loading

[Ohrrpgce] [Bug 617] Fix screen tearing

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=617 --- Comment #1 from [EMAIL PROTECTED] 2008-03-11 14:02 --- Hmmm. Interesting. Is what you describe in bug 611 related to screen tearing? I did notice a very tiny amount of tearing when I was running at 100% cpu

[Ohrrpgce] [Bug 619] New: gfx_sdl broken

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=619 Summary: gfx_sdl broken Product: OHRRPGCE Version: 2008 Werewaffle Platform: PC OS/Version: Windows XP Status: NEW Severity: normal Prior

[Ohrrpgce] [Bug 618] New: NPCs not working

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=618 Summary: NPCs not working Product: OHRRPGCE Version: 2008 Werewaffle Platform: PC OS/Version: Windows XP Status: NEW Severity: normal Pri

[Ohrrpgce] [Bug 617] New: Fix screen tearing

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=617 Summary: Fix screen tearing Product: OHRRPGCE Version: 2008 Werewaffle Platform: PC OS/Version: Windows XP Status: NEW Severity: normal P

[Ohrrpgce] [Bug 616] New: Map states broken

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=616 Summary: Map states broken Product: OHRRPGCE Version: 2008 Werewaffle Platform: PC OS/Version: Windows XP Status: NEW Severity: normal Pr

[Ohrrpgce] [Bug 611] Edit NPCs menu goes spastic

2008-03-11 Thread Bob-bugzilla
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=611 --- Comment #3 from [EMAIL PROTECTED] 2008-03-11 08:56 --- Jack says here that he can reproduce this: http://castleparadox.com/ohr/viewtopic.php?t=5670&start=60 But only when other programs are busy in the back