http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=757
Ralph Versteegen changed:
What|Removed |Added
Status|NEW |RESOLVED
CC
teeemcee
2009-09-18 20:12:41 -0700 (Fri, 18 Sep 2009)
84
Fix bug 757: read off the end of the script data when the last string is zero
length
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U wip/common.bas
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teeemcee
2009-09-18 20:01:36 -0700 (Fri, 18 Sep 2009)
341
Replaced the videopage buffers, spage() with videopage *Frames*, vpages().
Heads towards resolution independence. Yes, this has something to do with
tilemap drawing. Not complete.
Also rewrote/cleaned up rectangle, drawbox, fuzzyrect in th
james
2009-09-18 19:25:45 -0700 (Fri, 18 Sep 2009)
65
Load chained attack data using an AttackData instead of buffer()
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U wip/bmod.bas
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My internet connectivity is back to normal now
A partial implementation of the RPG interface (lump spec matching the
previous email) is in git HEAD (locally and on gitorious). YMMV as a)
it's partial b) I haven't done any significant amount of testing c)
API will definitely change somewhat before i
james
2009-09-18 17:20:43 -0700 (Fri, 18 Sep 2009)
52
Convert loadall GOSUB block to battle_loadall() SUB
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U wip/battle_udts.bi
U wip/bmod.bas
U wip/bmod.bi
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http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=757
Summary: Invalid read in read32bitstring() called from "set
string from table" command
Product: OHRRPGCE
Version: Nigtly WIP Builds (Ypsiliform)
Platform: PC
OS/Versi
james
2009-09-18 11:36:13 -0700 (Fri, 18 Sep 2009)
64
Remove fctr() array and replace it with BattleSprite.anim_index
---
U wip/battle_udts.bi
U wip/bmod.bas
U wip/bmod.bi
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james
2009-09-18 10:15:09 -0700 (Fri, 18 Sep 2009)
266
Remove aframe() array, which was constructed at the beginning of each attack,
and replace it with BattleState.animpat which is constructed only once.
Add a BattleSprite.anim_pattern property that tracks which pattern an attack
sprite should be
james
2009-09-18 07:28:13 -0700 (Fri, 18 Sep 2009)
285
Convert the atkscript GOSUB block into the generate_atkscript() SUB
This code is now (slightly) cleaned up, and uses AttackData instead of atk()
Also converted anim_* family of subs to use AttackData instead of atk()
and renamed a few too. hero
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