On Mon, Sep 13, 2010 at 01:39:47AM +1200, Ralph Versteegen wrote:
On 11 September 2010 13:58, David Gowers 00a...@gmail.com wrote:
On Sat, Sep 11, 2010 at 2:11 AM, Mike Caron caron.m...@gmail.com wrote:
It depends on the situation. It boils down to has-a vs is-a, really. Or, on
other words,
On Sun, Sep 12, 2010 at 10:50:17AM -0500, Keith Gable wrote:
On Mon, 2010-09-13 at 01:39 +1200, Ralph Versteegen wrote:
However, I'm wondering whether whitespace in identifiers makes period
suboptimal?
viking ship sail.sort children(false)
It almost seems to get lost in there. Are we
james
2010-09-13 10:20:08 -0700 (Mon, 13 Sep 2010)
110
Split out attack damage inflicting stuff from battle_attack_anim_playback() to
new battle_attack_do_inflict()
---
U wip/bmod.bas
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james
2010-09-13 10:41:28 -0700 (Mon, 13 Sep 2010)
61
Move confusingly named icons() array to bslot().consume_item
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U wip/battle_udts.bi
U wip/bmod.bas
U wip/bmod.bi
U wip/moresubs.bas
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james
2010-09-13 10:56:19 -0700 (Mon, 13 Sep 2010)
199
Moved pgame GOSUB to battle_pause() SUB
and also noticed:
* Pause uses the scNumlock scancode.
* No scPause scancode seems to even exist.
* Pause does not work at all, no matter which key you press.
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U wip/bmod.bas
james
2010-09-13 13:24:02 -0700 (Mon, 13 Sep 2010)
61
Split some battle cleanup code off into battle_cleanup() SUB
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U wip/bmod.bas
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james
2010-09-13 13:49:07 -0700 (Mon, 13 Sep 2010)
147
Add battle_init() SUB to do various non-visual setup before the battle begins
Also moved all initialization of BattleState to reset_battle_state()
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U wip/bmod.bas
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james
2010-09-13 13:54:21 -0700 (Mon, 13 Sep 2010)
105
Remove REMEMBERSTATE and RETRIEVESTATE from battle, since there is no longer
any GOSUB/RETURN in battle.
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U wip/bmod.bas
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james
2010-09-13 13:59:21 -0700 (Mon, 13 Sep 2010)
105
Quickly putting REMEMBERSTATE and RETRIEVESTATE back because everything broke
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U wip/bmod.bas
;)
--Original Message--
From: subvers...@hamsterrepublic.com
Sender: ohrrpgce-boun...@lists.motherhamster.org
To: OHR List
ReplyTo:
Nah, I paranoidly tested it first :)
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James
On Mon, Sep 13, 2010 at 08:56:17PM +, Mike wrote:
james
2010-09-13 13:59:21 -0700 (Mon, 13 Sep 2010)
105
Quickly putting REMEMBERSTATE and RETRIEVESTATE back because everything broke
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U wip/bmod.bas
;)
--Original
james
2010-09-13 14:10:22 -0700 (Mon, 13 Sep 2010)
54
All of bmod.bas is now cleaned up for OPTION EXPLICIT
---
U wip/battle_udts.bi
U wip/bmod.bas
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james
2010-09-13 14:13:02 -0700 (Mon, 13 Sep 2010)
113
Minor OPTION EXPLICIT cleanup in bmodsubs.bas, also remove a stray setpicstuf
that was lurking in writestats()
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james
2010-09-13 14:23:04 -0700 (Mon, 13 Sep 2010)
46
OPTION EXPLICIT cleanup for setheroexperience
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U wip/bmodsubs.bas
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james
2010-09-13 14:31:36 -0700 (Mon, 13 Sep 2010)
43
OPTION EXPLICIT cleanup updatestatslevelup
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U wip/bmodsubs.bas
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james
2010-09-13 14:40:18 -0700 (Mon, 13 Sep 2010)
36
remove orphaned targetable function
---
U wip/bmodsubs.bas
U wip/bmodsubs.bi
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james
2010-09-13 16:51:51 -0700 (Mon, 13 Sep 2010)
63
Cleanup and rename smartarrows() SUB to battle_target_arrows()
---
U wip/bmod.bas
U wip/bmodsubs.bas
U wip/bmodsubs.bi
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james
2010-09-13 16:59:05 -0700 (Mon, 13 Sep 2010)
93
OPTION EXPLICIT cleanup for liveherocount, randomally, randomfoe, safesubtract,
safemultiply
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Whoa, whoa, what's all this hysteria?
On 13 September 2010 16:33, Mike Caron caron.m...@gmail.com wrote:
On 9/12/2010 10:31 PM, Seth Hetu wrote:
I have a feeling that this should be illegal in FB. I could totally see
FB forgetting that it stored a variable in its nondeclared variable
storage
On 13 September 2010 16:56, Keith Gable ziggythehams...@gmail.com wrote:
On Mon, 2010-09-13 at 00:39 -0400, Mike Caron wrote:
Who was talking about FreeBASIC? I said *sane* compiler. ;)
OT: Is FreeBASIC still ridiculously nuts to compile correctly? I have
neglected the Gentoo ebuild for
james
2010-09-13 18:04:54 -0700 (Mon, 13 Sep 2010)
114
Clean up inflict for OPTION EXPLICIT
Stop using the same temporary variables for accuracy/dodge as attack/defense
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james
2010-09-13 18:05:47 -0700 (Mon, 13 Sep 2010)
129
File format upgrades for VoM
(just so I don't keep having to ignore these files every dang time I commit
after testing with VoM)
---
U wip/vikings/vikings.rpgdir/binsize.bin
U wip/vikings/vikings.rpgdir/menus.bin
U
Hello all,
I was investigating menus.bas and came up with this script which lists all the
unique strings,in order, in BAS/BI files (whichever files you specify).
I thought that could have applications for developing, so I'm posting it here.
(currently requires grep, but that could easily be
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