Re: [Ohrrpgce] SVN: jay/3963 Rewrote CapsLock check to strgrabber. I don't know if it works. (Can't c

2010-11-06 Thread Ralph Versteegen
On 4 November 2010 16:24, Jay Tennant wrote: >> From: subvers...@hamsterrepublic.com >> Sent: Wednesday, November 03, 2010 10:02 PM >> >> jay >> 2010-11-03 20:01:02 -0700 (Wed, 03 Nov 2010) >> 83 >> Rewrote CapsLock check to strgrabber. I don't know if it works. (Can't >> compile fb.) >> --- >> U

[Ohrrpgce] [Bug 858] gfx_directx in custom very slow after you switch to another window and then switch back.

2010-11-06 Thread bugzilla-daemon
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=858 Jay Tennant changed: What|Removed |Added CC||hierandel8_pub...@crazyleaf

[Ohrrpgce] Instant updates to Game from Custom, through backends

2010-11-06 Thread Jay Tennant
I've been running Game and Custom simultaneously, and I've been considering whether it would be possible to update a file loaded in Game that has been adjusted in Custom. Kind of like a "refresh" button in Game. But it seemed somewhat impractical. True, one could leave both running, save the file

Re: [Ohrrpgce] Instant updates to Game from Custom, through backends

2010-11-06 Thread James Paige
On Sat, Nov 06, 2010 at 05:16:03AM -0700, Jay Tennant wrote: > I've been running Game and Custom simultaneously, and I've been considering > whether it would be possible to update a file loaded in Game that has > been adjusted in Custom. Kind of like a "refresh" button in Game. > > But it seemed s

Re: [Ohrrpgce] Instant updates to Game from Custom, through backends

2010-11-06 Thread David Gowers (kampu)
On Sun, Nov 7, 2010 at 2:07 PM, James Paige wrote: > On Sat, Nov 06, 2010 at 05:16:03AM -0700, Jay Tennant wrote: managed by the >> backend, but doing so would allow edits in Custom to be immediately >> visible in Game. >> >> I'm not sure of the practicality of that, but it's an idea. > > While I