On Fri, May 27, 2011 at 05:31:51PM +1200, Ralph Versteegen wrote:
On 27 May 2011 05:06, Adam Perry arpe...@gmail.com wrote:
On Thu, May 26, 2011 at 9:48 AM, James Paige b...@hamsterrepublic.com
wrote:
On Fri, May 27, 2011 at 04:30:59AM +1200, Ralph Versteegen wrote:
Actually, wait,
On Fri, May 27, 2011 at 05:54:20PM +1200, Ralph Versteegen wrote:
On 27 May 2011 05:04, Mike Caron caron.m...@gmail.com wrote:
On Thu, May 26, 2011 at 1:01 PM, Jay Tennant
hierand...@crazyleafgames.com wrote:
Don't use indices, but use actual colours instead?
set pal color ( 123,
james
2011-05-27 13:02:18 -0700 (Fri, 27 May 2011)
256
Fix clearing of hero and NPC slices to happen explicitly at cleanup time,
and fix initialization of hero and NPC slices to happen when you load a
game without resetting first. (was crashing on all loads except the ones
done from the
On Fri, May 27, 2011 at 01:02:18PM -0700, subvers...@hamsterrepublic.com wrote:
james
2011-05-27 13:02:18 -0700 (Fri, 27 May 2011)
256
Fix clearing of hero and NPC slices to happen explicitly at cleanup time,
and fix initialization of hero and NPC slices to happen when you load a
game
james
2011-05-27 14:14:54 -0700 (Fri, 27 May 2011)
64
Need to call visnpc() after running the change NPC ID command
---
U wip/yetmore.bas
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james
2011-05-27 14:24:04 -0700 (Fri, 27 May 2011)
217
Implement the Recreate map slices when changing maps general bitset
This currently re-creates map slices when a map is loaded (including same-map
to same-map) doors
but does NOT re-create map slices after a battle.
---
U wip/game.bas
U
james
2011-05-27 15:08:57 -0700 (Fri, 27 May 2011)
131
Converted movement gosub block into update_heroes() sub.
Cleaned it up for option explicit, although it is still very messy code
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On Sat, May 28, 2011 at 1:17 AM, James Paige b...@hamsterrepublic.comwrote:
This makes a lot of sense to me now. I wrote up a summary of it here:
http://rpg.hamsterrepublic.com/ohrrpgce/Types_of_Palettes
There are four types of palettes.. (describes three)
Are you trying to make a Monty
On 5/27/2011 20:20, David Gowers (kampu) wrote:
On Sat, May 28, 2011 at 1:17 AM, James Paige b...@hamsterrepublic.com
mailto:b...@hamsterrepublic.com wrote:
This makes a lot of sense to me now. I wrote up a summary of it here:
http://rpg.hamsterrepublic.com/ohrrpgce/Types_of_Palettes