Re: [Ohrrpgce] 16-color Palette manipulation with scripts

2011-05-27 Thread James Paige
On Fri, May 27, 2011 at 05:31:51PM +1200, Ralph Versteegen wrote: On 27 May 2011 05:06, Adam Perry arpe...@gmail.com wrote: On Thu, May 26, 2011 at 9:48 AM, James Paige b...@hamsterrepublic.com wrote: On Fri, May 27, 2011 at 04:30:59AM +1200, Ralph Versteegen wrote: Actually, wait,

Re: [Ohrrpgce] 16-color Palette manipulation with scripts

2011-05-27 Thread James Paige
On Fri, May 27, 2011 at 05:54:20PM +1200, Ralph Versteegen wrote: On 27 May 2011 05:04, Mike Caron caron.m...@gmail.com wrote: On Thu, May 26, 2011 at 1:01 PM, Jay Tennant hierand...@crazyleafgames.com wrote: Don't use indices, but use actual colours instead? set pal color ( 123,

[Ohrrpgce] SVN: james/4364 Fix clearing of hero and NPC slices to happen explicitly at cleanup time

2011-05-27 Thread subversion
james 2011-05-27 13:02:18 -0700 (Fri, 27 May 2011) 256 Fix clearing of hero and NPC slices to happen explicitly at cleanup time, and fix initialization of hero and NPC slices to happen when you load a game without resetting first. (was crashing on all loads except the ones done from the

Re: [Ohrrpgce] SVN: james/4364 Fix clearing of hero and NPC slices to happen explicitly at cleanup time

2011-05-27 Thread James Paige
On Fri, May 27, 2011 at 01:02:18PM -0700, subvers...@hamsterrepublic.com wrote: james 2011-05-27 13:02:18 -0700 (Fri, 27 May 2011) 256 Fix clearing of hero and NPC slices to happen explicitly at cleanup time, and fix initialization of hero and NPC slices to happen when you load a game

[Ohrrpgce] SVN: james/4365 Need to call visnpc() after running the change NPC ID command

2011-05-27 Thread subversion
james 2011-05-27 14:14:54 -0700 (Fri, 27 May 2011) 64 Need to call visnpc() after running the change NPC ID command --- U wip/yetmore.bas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org

[Ohrrpgce] SVN: james/4366 Implement the Recreate map slices when changing maps general bitset

2011-05-27 Thread subversion
james 2011-05-27 14:24:04 -0700 (Fri, 27 May 2011) 217 Implement the Recreate map slices when changing maps general bitset This currently re-creates map slices when a map is loaded (including same-map to same-map) doors but does NOT re-create map slices after a battle. --- U wip/game.bas U

[Ohrrpgce] SVN: james/4367 Converted movement gosub block into update_heroes() sub.

2011-05-27 Thread subversion
james 2011-05-27 15:08:57 -0700 (Fri, 27 May 2011) 131 Converted movement gosub block into update_heroes() sub. Cleaned it up for option explicit, although it is still very messy code --- U wip/game.bas ___ Ohrrpgce mailing list

Re: [Ohrrpgce] 16-color Palette manipulation with scripts

2011-05-27 Thread David Gowers (kampu)
On Sat, May 28, 2011 at 1:17 AM, James Paige b...@hamsterrepublic.comwrote: This makes a lot of sense to me now. I wrote up a summary of it here: http://rpg.hamsterrepublic.com/ohrrpgce/Types_of_Palettes There are four types of palettes.. (describes three) Are you trying to make a Monty

Re: [Ohrrpgce] 16-color Palette manipulation with scripts

2011-05-27 Thread Mike Caron
On 5/27/2011 20:20, David Gowers (kampu) wrote: On Sat, May 28, 2011 at 1:17 AM, James Paige b...@hamsterrepublic.com mailto:b...@hamsterrepublic.com wrote: This makes a lot of sense to me now. I wrote up a summary of it here: http://rpg.hamsterrepublic.com/ohrrpgce/Types_of_Palettes