This bug has just been fixed in SDL_mixer git. There hasn't been an SDL_mixer
release in quite a while.
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james
2022-05-27 17:00:42 -0700 (Fri, 27 May 2022)
65
Battle mouse hover cursor also respects enemy cursor offset again
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U wip/bmod.rbas
U wip/sliceedit.bas
U wip/slices.bas
U wip/slices.bi
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james
2022-05-27 17:00:34 -0700 (Fri, 27 May 2022)
624
Fix enemy cursor positioning in battle (was broken after the switch to
slice-based battle ui)
Also fixed cursor offset to actually match the position set in the enemy editor,
rather than being offset 3 pixels to the left for no good reason.
Oh, that function is new in SDL 2.0.12, which was released only March 2020,
way too recently. My bad. I didn't remember what minimum SDL version we're
requiring on Linux, but I see it is just 2.0.5. I guess I'll dynamically
load that function to restore support for 2.0.5, or maybe just put it
Okay, separate from the power problem, this seems to be the error that is
stopping the Linux builds from completing:
build/game-gfx_sdl2.o: In function `get_joystick.part.8':
game-gfx_sdl2.c:(.text.get_joystick.part.8+0x6ac): undefined reference to
`SDL_GameControllerTypeForIndex'
collect2: