Haha! I guess some more clean-up would be good, but mostly I am just glad
to have fixed the two most common cases of a simple jump/land chain getting
a hero or enemy completely stuck.
On Tue, Oct 18, 2022, 9:08 PM Ralph Versteegen via Ohrrpgce <
ohrrpgce@lists.motherhamster.org> wrote:
> Wow t
Wow there are a huge number of edge cases and special cases here, I regret
looking into this...
I see the problems were introduced in:
r12685 "Fix "Jump" (and the other new hiding attacks) to properly prevent
targetting when used by heroes".
r12874 "Fix check_for_unhittable_invisible_foe() to prop