Re: [Ohrrpgce] SVN: teeemcee/13171 Speed up Multiply blending (~24% in 24-bit depth, ~2% in 8-bit)

2023-03-25 Thread Ralph Versteegen via Ohrrpgce
Actually, the clipping in 8-bit mode is redundant to clipping done in map_rgb_to_masterpal(), so that 2% is just noise. On Sun, 26 Mar 2023 at 13:51, subversion--- via Ohrrpgce < ohrrpgce@lists.motherhamster.org> wrote: > teeemcee > 2023-03-25 17:51:36 -0700 (Sat, 25 Mar 2023) > 147 > Speed up

[Ohrrpgce] SVN: teeemcee/13171 Speed up Multiply blending (~24% in 24-bit depth, ~2% in 8-bit)

2023-03-25 Thread subversion--- via Ohrrpgce
teeemcee 2023-03-25 17:51:36 -0700 (Sat, 25 Mar 2023) 147 Speed up Multiply blending (~24% in 24-bit depth, ~2% in 8-bit) Turns out it's unnecessary to clip RGB to 256 provided alpha doesn't go above 256. --- U wip/blend.h ___ Ohrrpgce mailing list

[Ohrrpgce] SVN: teeemcee/13170 Slice editor defaulted to 8-bit color even in 24-bit depth games

2023-03-25 Thread subversion--- via Ohrrpgce
teeemcee 2023-03-25 17:51:29 -0700 (Sat, 25 Mar 2023) 64 Slice editor defaulted to 8-bit color even in 24-bit depth games --- U wip/sliceedit.bas ___ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org