One unrelated thing I noticed is that before conversion to text slices, the
first line (or two?) of a textbox appears at the same time as the box, while
afterwards it seems to appear one tick later. I don't know which is preferable.
The modern is probably better for people trying to modify the b
Well this is already an incompatibility between different versions. We should
fix this (I want to add an actual "Trigger script" conditional) but not without
a backcompat bit, it would probably break a huge number of games because it's
easy to stumble upon, and before ypsiliform "Instead: run sc
I can confirm that the intention was always for instead scripts to completely
skip the text box. The behavior was supposed to be the same as an instead text
box.
If a text box has an "instead" box or script that is always run, then one of
the other settings are supposed to matter.
Does this bu
The problem is that in `loadsay`, if an Instead condition runs a script instead
of the box, then the rest of `loadsay` is skipped, so the box isn't displayed,
`txt.id` isn't set to the new ID, and `txt.showing` isn't set. But all the
textbox data is actually loaded into `txt`, and `txt.id` and `