Ah, about the run game command... I've been working on a visual novel, actually
(not exactly the main audience for the engine, haha) and I wanted the player to
be able to play games on certain days.
I could've just programmed all the minigames into the main rpg file, but it
gets very messy very quickly, especially considering they're all completely
different and it'd lead to a lot of different assets scattered around. So
really, I just needed to pass along a couple values to keep track of the
current day in the main game, and the current progression in the minigame.
Being able to import globals would be much better for everyone in the long run,
if it isn't too much trouble for you, though! I also had no idea there was a
way to set multiple games to use the same save files. How do you do that?
Oh, yeah— I noticed that the game will show the "Loading..." screen when
switching to another .rpg file, just as they do when you open them up
individually, which is kind of a shame since it makes the transition very
obvious. Is there an option to disable that text completely somewhere in the
settings? I don't remember stumbling upon it. I think I got rid of the text a
while ago by just replacing it with spaces in a hex editor so it's not a big
deal, though, lol. Makes it all seamless!
Thank you again for your time and effort!!! For such an old looking engine it
can do a lot of crazy stuff!
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