Ah, about the run game command... I've been working on a visual novel, actually
(not exactly the main audience for the engine, haha) and I wanted the player to
be able to play games on certain days.
I could've just programmed all the minigames into the main rpg file, but it
gets very messy ver
Closed #1272 as completed.
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oh my god i just typed an entire message and it got completely annihilated
because the page reloaded right as i was about to send
So basically, this was a complete mess because I was hurriedly working on a
massive weather system script nearing the 500 lines already and the part of the
script I
Somehow, this transitions from the default palette to the selected one, even
though nothing is happening between the two color checks. Is this a bug? It
does not look like this should work. Sorry if this turns out to be a super
simple thing and I waste your time, but I genuinely don't understand
I see the issue and your tip did help especially well with 3x! I just meant
that the uneven scaling isn't really an issue with the engine itself but with
how ratios work- The workaround is very, very much appreciated however! It
would have been a real pain having to rescale thousands of images j
As I am very stupid, I spent a bunch of time wondering why it couldn't scale
properly only due to the fact that 320x6=1920... ignoring the fact that the
height would be 1200, over the 1080 limit. I kind of just assumed the default
resolution would be perfectly scalable and never questioned it so
I was unable to find anyone else mentioning this, so I am a bit confused. The
image, even when at the default 320x200 resolution, is very improperly scaled
in fullscreen mode, with pixels noticeably bigger or smaller than others, and
it is very distracting. Text looks very bad with this.
Is th