http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=621
------- Comment #1 from [EMAIL PROTECTED] 2008-03-17 08:34 ------- (In reply to comment #0) > Rya suggests being able to sort attacks, enemies and other things in various > orderings such as by name, by attack stat, and by attack pattern. Hopefully > the > flexmenu system would make sorting attacks and enemies by anything except > bitsets not too difficult? Perhaps there could be a submenu that shows a blank > attack, allowing you to select a piece of data. > > Sorting by name would be straight forward, but sorting by things like attack > stat raise questions of usefulness and presentation. That would really be > filtering, but filtering would expect the ability to filter by multiple > criteria at once. Maybe recursive searching? > Sorting would be nice-- although don't have too much faith in the flexmenu system. It is pretty crappy. it was only a good menuing system in comparison to the rest of the messy 16-bit QuickBasic code that surrounded it. Also, with the current state of things, sorting would require a separate implementation for every data type. However, if we wait for a later release of FreeBasic to add inheritance to UDT objects, then it would become feasable to make a good object-oriented generic edit menu structure. I also had an idea to get the same kind of generic menu editor functionality using code-generation, but I haven't pursued it very far yet. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. _______________________________________________ Ohrrpgce mailing list ohrrpgce@lists.motherhamster.org http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org