http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=621





------- Comment #1 from [EMAIL PROTECTED]  2008-03-17 08:34 -------
(In reply to comment #0)
> Rya suggests being able to sort attacks, enemies and other things in various
> orderings such as by name, by attack stat, and by attack pattern. Hopefully 
> the
> flexmenu system would make sorting attacks and enemies by anything except
> bitsets not too difficult? Perhaps there could be a submenu that shows a blank
> attack, allowing you to select a piece of data.
> 
> Sorting by name would be straight forward, but sorting by things like attack
> stat raise questions of usefulness and presentation. That would really be
> filtering, but filtering would expect the ability to filter by multiple
> criteria at once. Maybe recursive searching?
> 

Sorting would be nice-- although don't have too much faith in the flexmenu
system. It is pretty crappy. it was only a good menuing system in comparison to
the rest of the messy 16-bit QuickBasic code that surrounded it.

Also, with the current state of things, sorting would require a separate
implementation for every data type.

However, if we wait for a later release of FreeBasic to add inheritance to UDT
objects, then it would become feasable to make a good object-oriented generic
edit menu structure.

I also had an idea to get the same kind of generic menu editor functionality
using code-generation, but I haven't pursued it very far yet.


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