On Sat, Sep 25, 2010 at 2:49 PM, Ralph Versteegen teeem...@gmail.com wrote:
On 25 September 2010 16:56, David Gowers (kampu) 00a...@gmail.com wrote:
On Sat, Sep 25, 2010 at 1:52 PM, Ralph Versteegen teeem...@gmail.com wrote:
Ah! Good point. But that also argues against holding down space to
On 25 September 2010 18:44, David Gowers (kampu) 00a...@gmail.com wrote:
On Sat, Sep 25, 2010 at 2:49 PM, Ralph Versteegen teeem...@gmail.com wrote:
On 25 September 2010 16:56, David Gowers (kampu) 00a...@gmail.com wrote:
On Sat, Sep 25, 2010 at 1:52 PM, Ralph Versteegen teeem...@gmail.com
On Sun, Sep 26, 2010 at 1:50 AM, Ralph Versteegen teeem...@gmail.com wrote:
On 25 September 2010 18:44, David Gowers (kampu) 00a...@gmail.com wrote:
On Sat, Sep 25, 2010 at 2:49 PM, Ralph Versteegen teeem...@gmail.com wrote:
On 25 September 2010 16:56, David Gowers (kampu) 00a...@gmail.com
It's about time we stopped using Capslock for scrolling graphics in the
sprite
editors:
Interesting.
It's not a key that I ever use outside of Custom.
Other than OHR sprite work, the only time I ever touch the Capslock key
is every single time I ever sit down at a co-worker's
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=847
Summary: Stop using Capslock
Product: OHRRPGCE
Version: 20100108 Ypsiliform
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P3
On Sat, Sep 25, 2010 at 11:49 AM,
bugzilla-dae...@ravenwest.dreamhost.com wrote:
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=847
It's about time we stopped using Capslock for scrolling graphics in the sprite
editors:
-It doesn't work properly with old versions of SDL that people
On 25 September 2010 15:37, David Gowers (kampu) 00a...@gmail.com wrote:
On Sat, Sep 25, 2010 at 11:49 AM,
bugzilla-dae...@ravenwest.dreamhost.com wrote:
http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=847
It's about time we stopped using Capslock for scrolling graphics in the
On Sat, Sep 25, 2010 at 1:52 PM, Ralph Versteegen teeem...@gmail.com wrote:
1) whenever S is the active tool, arrow keys scroll the sprite
2) when S is active, press space/mouse button to start scrolling, and press
again to stop
This seems interesting. I'd like to combine it with :
3) when S
On 25 September 2010 16:56, David Gowers (kampu) 00a...@gmail.com wrote:
On Sat, Sep 25, 2010 at 1:52 PM, Ralph Versteegen teeem...@gmail.com wrote:
1) whenever S is the active tool, arrow keys scroll the sprite
2) when S is active, press space/mouse button to start scrolling, and press
again