[Ohrrpgce] [ohrrpgce/ohrrpgce] Enemies with on-death bequest attacks that die to poison delay attack for a turn (#1116)

2020-04-24 Thread Ralph Versteegen
Feenicks reports that in turn-based battles, there is an extra one turn delay before on-death attacks happen when dying to poison. This is a significant bug because during the turn the enemy is untargettable but the battle doesn't end, causing the battle to become stuck if there's nothing else t

Re: [Ohrrpgce] [ohrrpgce/ohrrpgce] Enemies with on-death bequest attacks that die to poison delay attack for a turn (#1116)

2020-04-24 Thread Ralph Versteegen
This looks very similar to bug #1007 which is also about a stuck turn-based battle when killing an enemy that has an on-bequest attack. Even if the battle doesn't become stuck, it looks very bad because the enemy just stands there with no indication it's dead. -- You are receiving this because

Re: [Ohrrpgce] [ohrrpgce/ohrrpgce] Enemies with on-death bequest attacks that die to poison delay attack for a turn (#1116)

2022-09-29 Thread Ralph Versteegen via Ohrrpgce
I've heard of two or three more people complaining of this bug recently. It's a problem not just because it causes stuck battles, but also it's bad for on-death effects, e.g. to transmog an enemy into a dead version. The fundamental problem is the timing of when poison/regen happens in a turn-b