Feenicks reports that in turn-based battles, there is an extra one turn delay
before on-death attacks happen when dying to poison. This is a significant bug
because during the turn the enemy is untargettable but the battle doesn't end,
causing the battle to become stuck if there's nothing else t
This looks very similar to bug #1007 which is also about a stuck turn-based
battle when killing an enemy that has an on-bequest attack.
Even if the battle doesn't become stuck, it looks very bad because the enemy
just stands there with no indication it's dead.
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I've heard of two or three more people complaining of this bug recently. It's a
problem not just because it causes stuck battles, but also it's bad for
on-death effects, e.g. to transmog an enemy into a dead version.
The fundamental problem is the timing of when poison/regen happens in a
turn-b