I'm aware of one thing that causes spawned programs to freeze (which then
freezes Custom under Unix if it's waiting): if the program prints to stdout/err
and it fills up the pipe buffer.
Try attaching gdb or seeing what the last thing in c_debug.txt is (since hspeak
is invoked twice)
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This happened again. I am not reopening, because I still think this is just me,
but before I fixed it with a reboot, I confirmed that it still happens even
with `-gfx fb` instead of the default sdl2 backend, and that doing a
command-line import of scripts does not avoid the problem.
*Reboot sig
Okay, that was weird.
I updated all my packages, rebooted, and the problem just went away.
I am marking this closed. Not a valid bug (but definitely a weird thing)
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Closed #1245 as not planned.
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I'm confident nothing you changed recently broke it. It has to be something
weird with my computer. I tested on one of the nightly build vms and it still
works perfectly fine.
Here is c_debug.txt up to the freeze
```
0.5 Full game data upgrade...
0.5 Last edited by: [[OHRRPGCE wip 20220907.