Give an enemy an on-death bequesting attack that's self-targeted and neither
heals nor transmogrifies itself (either damaging or doing no damage), and it
will get stuck in an infinite loop, with the on-death attack retriggering.
Interesting, even if there are no delays, the player can continue t
Aside, an (active-time) battle with a looping enemy doesn't end, but you can
still run away.
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