Reading the source, I see that if an attack has multiple targets and steals
from them, a steal attempt is made indpendently on each target. But the
Stole/Cannot Steal/Has Nothing message from the last target overwrites all the
previous messages. It should list all items stolen instead.
That's a bug, but it would also be good to have an attack bit or two to make it
steal at most one item (stop when any attempt succeeds), or from just one of
the targets randomly. Not sure which would be better, and whether it's worth
adding both.
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