Reading the source, I see that if an attack has multiple targets and steals 
from them, a steal attempt is made indpendently on each target. But the 
Stole/Cannot Steal/Has Nothing message from the last target overwrites all the 
previous messages. It should list all items stolen instead.

That's a bug, but it would also be good to have an attack bit or two to make it 
steal at most one item (stop when any attempt succeeds), or from just one of 
the targets randomly. Not sure which would be better, and whether it's worth 
adding both.

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