We need to upgrade the Mac SLD2 framework on the nightly build vm (which is
also the release build vm)
I'll just use the latest available Mac version, 2.26.5
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You might as well upgrade SDL2_mixer too, to match Windows and Linux. I don't
know which one is currently used.
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Closed #1255 as completed.
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The latest Mac Frameworks seem to be:
SLD2 = 2.28.3
SLD2_mixer = 2.6.3
I have updated them both.
I also rewrote and renamed the script that downloads them, now it also installs
them
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Looking through the SDL changelog I notice:
2.26.5 (Apr 6 2023)
> The minimum deployment target on macOS is now 10.11, due to changes in the
> latest Xcode update
2.26.1 (Dec 2, 2022)
> Fixed building with older Xcode and macOS SDK
2.26.0 (Nov 22, 2022)
> Implemented vsync synchronization on ma
I see that you upgraded (`get_sdl_frameworks.sh`) from SDL 2.0.14 to 2.24.0 a
year ago, which was presumably when we dropped support for OS 10.6-10.9 without
realising it.
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So if I understand correctly, we should use version 2.26.4 and also update the
requirements page to say that 10.10 is the minimum supported, yes?
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10.9, but yes. It seems reasonable.
The requirement change to macOS 10.11+ is discussed here:
https://github.com/libsdl-org/SDL/issues/7636
Supposedly before 2.24.0, SDL supported mac OS 10.7+, not 10.6. (IIRC macOS
10.6 has an incomplete set of 64-bit APIs so it's common to say 64-bit apps
req
Okay, I will reopen this issue so I remember to make the changes
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Reopened #1255.
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Closed #1255 as completed.
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I changed the SDL2 framework to version 2.26.4
I also updated https://rpg.hamsterrepublic.com/ohrrpgce/System_Requirements
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