Haha! I guess some more clean-up would be good, but mostly I am just glad
to have fixed the two most common cases of a simple jump/land chain getting
a hero or enemy completely stuck.
On Tue, Oct 18, 2022, 9:08 PM Ralph Versteegen via Ohrrpgce <
ohrrpgce@lists.motherhamster.org> wrote:
> Wow
Wow there are a huge number of edge cases and special cases here, I regret
looking into this...
I see the problems were introduced in:
r12685 "Fix "Jump" (and the other new hiding attacks) to properly prevent
targetting when used by heroes".
r12874 "Fix check_for_unhittable_invisible_foe() to
This fixes a relatively recent breakage of Jump/Land and Hide/Unhide which
is why it isn't mentioned in the whatsnew
Although I do think the new changes could have also fixed some old
incorrect edge-cases with jump/land, since it is a little more explicit now
about allowing land/unhide to ignore
james
2022-10-17 16:09:13 -0700 (Mon, 17 Oct 2022)
188
Attackers doing "unhide" attacks are allowed to ignore the hidden status of
their targets.
Fixes broken battles when jump/land or hide/unhide chain is self-targeted, or
jumping on a jumper
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U wip/bmod.rbas
U wip/bmodsubs.bas
U