kampu
2010-09-18 16:05:49 -0700 (Sat, 18 Sep 2010)
112
SConstruct based build system. Builds game, custom, and bam2mid currently.
Still needs more testing on Windows.
---
A wip/SConscript
A wip/SConstruct
A wip/ohrbuild.py
___
Ohrrpgce mailing list
On Sat, Sep 18, 2010 at 04:05:49PM -0700, subvers...@hamsterrepublic.com wrote:
> kampu
> 2010-09-18 16:05:49 -0700 (Sat, 18 Sep 2010)
> 112
> SConstruct based build system. Builds game, custom, and bam2mid currently.
>
> Still needs more testing on Windows.
> ---
> A wip/SConscript
> A wip/SC
On Sun, Sep 19, 2010 at 8:49 AM, James Paige wrote:
> On Sat, Sep 18, 2010 at 04:05:49PM -0700, subvers...@hamsterrepublic.com
> wrote:
>> kampu
>> 2010-09-18 16:05:49 -0700 (Sat, 18 Sep 2010)
>> 112
>> SConstruct based build system. Builds game, custom, and bam2mid currently.
>>
>> Still needs m
Seems to work just fine now :)
---
James
On Sun, Sep 19, 2010 at 09:07:49AM +0930, David Gowers (kampu) wrote:
> On Sun, Sep 19, 2010 at 8:49 AM, James Paige wrote:
> > On Sat, Sep 18, 2010 at 04:05:49PM -0700, subvers...@hamsterrepublic.com
> > wrote:
> >> kampu
> >> 2010-09-18 16:05:49 -0700
On 19 September 2010 11:37, David Gowers (kampu) <00a...@gmail.com> wrote:
> On Sun, Sep 19, 2010 at 8:49 AM, James Paige wrote:
>> On Sat, Sep 18, 2010 at 04:05:49PM -0700, subvers...@hamsterrepublic.com
>> wrote:
>>> kampu
>>> 2010-09-18 16:05:49 -0700 (Sat, 18 Sep 2010)
>>> 112
>>> SConstruct
On Sun, Sep 19, 2010 at 9:08 PM, Ralph Versteegen wrote:
> On 19 September 2010 11:37, David Gowers (kampu) <00a...@gmail.com> wrote:
>> On Sun, Sep 19, 2010 at 8:49 AM, James Paige
>> wrote:
>>> On Sat, Sep 18, 2010 at 04:05:49PM -0700, subvers...@hamsterrepublic.com
>>> wrote:
kampu
David, I get a weird error building with the latest (SVN) source & the
latest (SVN) sconscript file:
-
fbc -lang deprecated -c build\loading.bas -o build\game-loading.o -mt
-g -exx -s gui -d IS_GAME -m game
build\loading.bas(554) error 56:
On Mon, Sep 20, 2010 at 5:58 PM, Seth Hetu wrote:
> David, I get a weird error building with the latest (SVN) source & the
> latest (SVN) sconscript file:
> -
> fbc -lang deprecated -c build\loading.bas -o build\game-loading.o -mt
> -g -e
I followed the link from the OHRRPGCE wiki and downloaded FB 0.21.0
>fbc.exe -version
FreeBASIC Compiler - Version 0.21.0 (07-24-2010) for win32 (target:win32)
Copyright (C) 2004-2010 The FreeBASIC development team.
Configured as standalone
objinfo enabled using C BFD wrapper
-->Seth
On Mon,
I just updated the wiki to recommend and link to 0.21.1 instead.
Although I think the bug fix differences between 0.21.0 and 0.21.1 are
fairly minor, and probably have nothing to do with your issue.
I am pretty sure we can still compile with 0.20.0 too, although I have
not tested lately.
---
J
On 20 September 2010 19:32, David Gowers (kampu) <00a...@gmail.com> wrote:
> On Sun, Sep 19, 2010 at 9:08 PM, Ralph Versteegen wrote:
>> On 19 September 2010 11:37, David Gowers (kampu) <00a...@gmail.com> wrote:
>>> On Sun, Sep 19, 2010 at 8:49 AM, James Paige
>>> wrote:
On Sat, Sep 18, 201
On 20 September 2010 20:28, Seth Hetu wrote:
> David, I get a weird error building with the latest (SVN) source & the
> latest (SVN) sconscript file:
> -
> fbc -lang deprecated -c build\loading.bas -o build\game-loading.o -mt
> -g -exx -s
On Tue, Sep 21, 2010 at 9:59 AM, Ralph Versteegen wrote:
>>> OK, now the killer problem: it doesn't rebuild anything when I edit a
>>> file!!
>>> Even if I run scons -c, it doesn't rebuild anything afterwards
>>> (but maybe -c is completely unsupported?)
>> -c works fine for me.
>> Did you change
On 21 September 2010 12:51, David Gowers (kampu) <00a...@gmail.com> wrote:
> On Tue, Sep 21, 2010 at 9:59 AM, Ralph Versteegen wrote:
OK, now the killer problem: it doesn't rebuild anything when I edit a
file!!
Even if I run scons -c, it doesn't rebuild anything afterwards
(but
I may have found the source of both problems.
First, I updated to 0.21.1. (Just FYI). No noticeable change.
Next, I checked. Yes, udts.bi is in build/. HOWEVER, it does not
contain the definition of ZoneMap. And even stranger, the udts.bi in
the wip/ folder DOES.
This was especially odd, as I'd
One more bit of info, from the scons wiki:
"If possible on the platform, the duplication is performed by linking
rather than copying; see also the --duplicate command-line option.
Moreover, only the files needed for the build are duplicated; files
and directories that are not used are not present
On 9/21/2010 1:56 AM, Seth Hetu wrote:
One more bit of info, from the scons wiki:
"If possible on the platform, the duplication is performed by linking
rather than copying; see also the --duplicate command-line option.
Moreover, only the files needed for the build are duplicated; files
and dire
Yes, Mike is right about that. And I checked; David didn't disable copying.
I just want to say that I am now TOTALLY confused by this error. After
deleting "build" once (and then re-sconsing), the system now works
exactly as expected. If I change some code in wip/udts.bi, running
"scons" again wil
On Tue, Sep 21, 2010 at 3:34 PM, Seth Hetu wrote:
> Yes, Mike is right about that. And I checked; David didn't disable copying.
>
> I just want to say that I am now TOTALLY confused by this error. After
> deleting "build" once (and then re-sconsing), the system now works
> exactly as expected. If
Doing an svn up and building works fine, thanks for the fix.
Minor issue: it now puts "game" and "custom" one directory higher than
it should.
For the record, I'm more than willing to assume that something screwy
in Windows caused this bug. "variant_dir" seems like a regular scons
feature, not so
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