[Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-18 Thread subversion
kampu 2010-09-18 16:05:49 -0700 (Sat, 18 Sep 2010) 112 SConstruct based build system. Builds game, custom, and bam2mid currently. Still needs more testing on Windows. --- A wip/SConscript A wip/SConstruct A wip/ohrbuild.py ___ Ohrrpgce mailing list

Re: [Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-18 Thread James Paige
On Sat, Sep 18, 2010 at 04:05:49PM -0700, subvers...@hamsterrepublic.com wrote: > kampu > 2010-09-18 16:05:49 -0700 (Sat, 18 Sep 2010) > 112 > SConstruct based build system. Builds game, custom, and bam2mid currently. > > Still needs more testing on Windows. > --- > A wip/SConscript > A wip/SC

Re: [Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-18 Thread David Gowers (kampu)
On Sun, Sep 19, 2010 at 8:49 AM, James Paige wrote: > On Sat, Sep 18, 2010 at 04:05:49PM -0700, subvers...@hamsterrepublic.com > wrote: >> kampu >> 2010-09-18 16:05:49 -0700 (Sat, 18 Sep 2010) >> 112 >> SConstruct based build system. Builds game, custom, and bam2mid currently. >> >> Still needs m

Re: [Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-18 Thread James Paige
Seems to work just fine now :) --- James On Sun, Sep 19, 2010 at 09:07:49AM +0930, David Gowers (kampu) wrote: > On Sun, Sep 19, 2010 at 8:49 AM, James Paige wrote: > > On Sat, Sep 18, 2010 at 04:05:49PM -0700, subvers...@hamsterrepublic.com > > wrote: > >> kampu > >> 2010-09-18 16:05:49 -0700

Re: [Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-19 Thread Ralph Versteegen
On 19 September 2010 11:37, David Gowers (kampu) <00a...@gmail.com> wrote: > On Sun, Sep 19, 2010 at 8:49 AM, James Paige wrote: >> On Sat, Sep 18, 2010 at 04:05:49PM -0700, subvers...@hamsterrepublic.com >> wrote: >>> kampu >>> 2010-09-18 16:05:49 -0700 (Sat, 18 Sep 2010) >>> 112 >>> SConstruct

Re: [Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-20 Thread David Gowers (kampu)
On Sun, Sep 19, 2010 at 9:08 PM, Ralph Versteegen wrote: > On 19 September 2010 11:37, David Gowers (kampu) <00a...@gmail.com> wrote: >> On Sun, Sep 19, 2010 at 8:49 AM, James Paige >> wrote: >>> On Sat, Sep 18, 2010 at 04:05:49PM -0700, subvers...@hamsterrepublic.com >>> wrote: kampu

Re: [Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-20 Thread Seth Hetu
David, I get a weird error building with the latest (SVN) source & the latest (SVN) sconscript file: - fbc -lang deprecated -c build\loading.bas -o build\game-loading.o -mt -g -exx -s gui -d IS_GAME -m game build\loading.bas(554) error 56:

Re: [Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-20 Thread David Gowers (kampu)
On Mon, Sep 20, 2010 at 5:58 PM, Seth Hetu wrote: > David, I get a weird error building with the latest (SVN) source & the > latest (SVN) sconscript file: > - > fbc -lang deprecated -c build\loading.bas -o build\game-loading.o -mt > -g -e

Re: [Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-20 Thread Seth Hetu
I followed the link from the OHRRPGCE wiki and downloaded FB 0.21.0 >fbc.exe -version FreeBASIC Compiler - Version 0.21.0 (07-24-2010) for win32 (target:win32) Copyright (C) 2004-2010 The FreeBASIC development team. Configured as standalone objinfo enabled using C BFD wrapper -->Seth On Mon,

Re: [Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-20 Thread James Paige
I just updated the wiki to recommend and link to 0.21.1 instead. Although I think the bug fix differences between 0.21.0 and 0.21.1 are fairly minor, and probably have nothing to do with your issue. I am pretty sure we can still compile with 0.20.0 too, although I have not tested lately. --- J

Re: [Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-20 Thread Ralph Versteegen
On 20 September 2010 19:32, David Gowers (kampu) <00a...@gmail.com> wrote: > On Sun, Sep 19, 2010 at 9:08 PM, Ralph Versteegen wrote: >> On 19 September 2010 11:37, David Gowers (kampu) <00a...@gmail.com> wrote: >>> On Sun, Sep 19, 2010 at 8:49 AM, James Paige >>> wrote: On Sat, Sep 18, 201

Re: [Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-20 Thread Ralph Versteegen
On 20 September 2010 20:28, Seth Hetu wrote: > David, I get a weird error building with the latest (SVN) source & the > latest (SVN) sconscript file: > - > fbc -lang deprecated -c build\loading.bas -o build\game-loading.o -mt > -g -exx -s

Re: [Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-20 Thread David Gowers (kampu)
On Tue, Sep 21, 2010 at 9:59 AM, Ralph Versteegen wrote: >>> OK, now the killer problem: it doesn't rebuild anything when I edit a >>> file!! >>> Even if I run scons -c, it doesn't rebuild anything afterwards >>> (but maybe -c is completely unsupported?) >> -c works fine for me. >> Did you change

Re: [Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-20 Thread Ralph Versteegen
On 21 September 2010 12:51, David Gowers (kampu) <00a...@gmail.com> wrote: > On Tue, Sep 21, 2010 at 9:59 AM, Ralph Versteegen wrote: OK, now the killer problem: it doesn't rebuild anything when I edit a file!! Even if I run scons -c, it doesn't rebuild anything afterwards (but

Re: [Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-20 Thread Seth Hetu
I may have found the source of both problems. First, I updated to 0.21.1. (Just FYI). No noticeable change. Next, I checked. Yes, udts.bi is in build/. HOWEVER, it does not contain the definition of ZoneMap. And even stranger, the udts.bi in the wip/ folder DOES. This was especially odd, as I'd

Re: [Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-20 Thread Seth Hetu
One more bit of info, from the scons wiki: "If possible on the platform, the duplication is performed by linking rather than copying; see also the --duplicate command-line option. Moreover, only the files needed for the build are duplicated; files and directories that are not used are not present

Re: [Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-20 Thread Mike Caron
On 9/21/2010 1:56 AM, Seth Hetu wrote: One more bit of info, from the scons wiki: "If possible on the platform, the duplication is performed by linking rather than copying; see also the --duplicate command-line option. Moreover, only the files needed for the build are duplicated; files and dire

Re: [Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-20 Thread Seth Hetu
Yes, Mike is right about that. And I checked; David didn't disable copying. I just want to say that I am now TOTALLY confused by this error. After deleting "build" once (and then re-sconsing), the system now works exactly as expected. If I change some code in wip/udts.bi, running "scons" again wil

Re: [Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-21 Thread David Gowers (kampu)
On Tue, Sep 21, 2010 at 3:34 PM, Seth Hetu wrote: > Yes, Mike is right about that. And I checked; David didn't disable copying. > > I just want to say that I am now TOTALLY confused by this error. After > deleting "build" once (and then re-sconsing), the system now works > exactly as expected. If

Re: [Ohrrpgce] SVN: kampu/3758 SConstruct based build system. Builds game, custom, and bam2mid currentl

2010-09-21 Thread Seth Hetu
Doing an svn up and building works fine, thanks for the fix. Minor issue: it now puts "game" and "custom" one directory higher than it should. For the record, I'm more than willing to assume that something screwy in Windows caused this bug. "variant_dir" seems like a regular scons feature, not so