Re: [Ohrrpgce] SVN: teeemcee/4065 Remove weak/strong/absorb bits from battle. Wrote awful_compatible_equip

2011-01-01 Thread Ralph Versteegen
On 2 January 2011 16:53, James Paige wrote: > On Fri, Dec 31, 2010 at 11:05:26PM -0800, subvers...@hamsterrepublic.com > wrote: >> teeemcee >> 2010-12-31 23:05:25 -0800 (Fri, 31 Dec 2010) >> 309 >> Remove weak/strong/absorb bits from battle. Wrote >> awful_compatible_equip_elemental_merging whic

Re: [Ohrrpgce] SVN: teeemcee/4065 Remove weak/strong/absorb bits from battle. Wrote awful_compatible_equip

2011-01-01 Thread James Paige
On Fri, Dec 31, 2010 at 11:05:26PM -0800, subvers...@hamsterrepublic.com wrote: > teeemcee > 2010-12-31 23:05:25 -0800 (Fri, 31 Dec 2010) > 309 > Remove weak/strong/absorb bits from battle. Wrote > awful_compatible_equip_elemental_merging which generalises the old scheme > using interpolation (an

[Ohrrpgce] SVN: teeemcee/4065 Remove weak/strong/absorb bits from battle. Wrote awful_compatible_equip

2010-12-31 Thread subversion
teeemcee 2010-12-31 23:05:25 -0800 (Fri, 31 Dec 2010) 309 Remove weak/strong/absorb bits from battle. Wrote awful_compatible_equip_elemental_merging which generalises the old scheme using interpolation (and fuzzy logic). Also added fuzzythreshold and LoadItemElementals I've always hated coming u