Re: [Ohrrpgce] Script structures/objects (Was: NPC instance script commands)

2010-09-13 Thread James Paige
On Mon, Sep 13, 2010 at 01:39:47AM +1200, Ralph Versteegen wrote: On 11 September 2010 13:58, David Gowers 00a...@gmail.com wrote: On Sat, Sep 11, 2010 at 2:11 AM, Mike Caron caron.m...@gmail.com wrote: It depends on the situation. It boils down to has-a vs is-a, really. Or, on other words,

Re: [Ohrrpgce] Script structures/objects (Was: NPC instance script commands)

2010-09-13 Thread James Paige
On Sun, Sep 12, 2010 at 10:50:17AM -0500, Keith Gable wrote: On Mon, 2010-09-13 at 01:39 +1200, Ralph Versteegen wrote: However, I'm wondering whether whitespace in identifiers makes period suboptimal? viking ship sail.sort children(false) It almost seems to get lost in there. Are we

Re: [Ohrrpgce] Script structures/objects (Was: NPC instance script commands)

2010-09-12 Thread Ralph Versteegen
On 11 September 2010 04:41, Mike Caron caron.m...@gmail.com wrote: On 9/10/2010 12:26 PM, Ralph Versteegen wrote: On 11 September 2010 03:15, Mike Caroncaron.m...@gmail.com  wrote: On 9/10/2010 10:58 AM, Ralph Versteegen wrote: On 10 September 2010 03:18, James Paigeb...@hamsterrepublic.com

Re: [Ohrrpgce] Script structures/objects (Was: NPC instance script commands)

2010-09-12 Thread Ralph Versteegen
On 11 September 2010 13:58, David Gowers 00a...@gmail.com wrote: On Sat, Sep 11, 2010 at 2:11 AM, Mike Caron caron.m...@gmail.com wrote: It depends on the situation. It boils down to has-a vs is-a, really. Or, on other words, if it looks like a duck, quacks like a duck, and has a feathers

Re: [Ohrrpgce] Script structures/objects (Was: NPC instance script commands)

2010-09-12 Thread Keith Gable
On Mon, 2010-09-13 at 01:39 +1200, Ralph Versteegen wrote: However, I'm wondering whether whitespace in identifiers makes period suboptimal? viking ship sail.sort children(false) It almost seems to get lost in there. Are we going see people formatting their code in strange ways? viking ship

[Ohrrpgce] Script structures/objects (Was: NPC instance script commands)

2010-09-10 Thread Ralph Versteegen
On 11 September 2010 03:15, Mike Caron caron.m...@gmail.com wrote: On 9/10/2010 10:58 AM, Ralph Versteegen wrote: On 10 September 2010 03:18, James Paigeb...@hamsterrepublic.com  wrote: On Thu, Sep 09, 2010 at 10:18:41PM +1200, Ralph Versteegen wrote: Well, this email was originally going

Re: [Ohrrpgce] Script structures/objects (Was: NPC instance script commands)

2010-09-10 Thread Mike Caron
On 9/10/2010 12:26 PM, Ralph Versteegen wrote: On 11 September 2010 03:15, Mike Caroncaron.m...@gmail.com wrote: On 9/10/2010 10:58 AM, Ralph Versteegen wrote: On 10 September 2010 03:18, James Paigeb...@hamsterrepublic.comwrote: On Thu, Sep 09, 2010 at 10:18:41PM +1200, Ralph

Re: [Ohrrpgce] Script structures/objects (Was: NPC instance script commands)

2010-09-10 Thread David Gowers
On Sat, Sep 11, 2010 at 2:11 AM, Mike Caron caron.m...@gmail.com wrote: It depends on the situation. It boils down to has-a vs is-a, really. Or, on other words, if it looks like a duck, quacks like a duck, and has a feathers property, but was created by CreateChimera(), can we still treat it as