Fantastic, thanks. But please don't just test TBB vs no TBB with old code...
you need to test my patch from this pull request, which eliminates much of the
performance gap of the "no TBB" case.
-- lg
On Apr 10, 2012, at 7:56 AM, Ramon Montoya Vozmediano wrote:
> Hi,
>
> At Solid Ang
removed edit menu
pan no longer clamps view to window
mouse scroll wheel zoom locks to pow2
Addresses #307
Partially addresses #306 (still some todos and cleanup needed)
Addresses #283
You can merge this Pull Request by running:
git pull https://github.com/jeremyselan/oiio iv
Or you can view
https://github.com/OpenImageIO/oiio/pull/313
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Ok, I'll look into that thanks. I'm not specifically looking at the texture
system. I'm loading several formats up, including .blend which can embed
textures for several different formats.
On Apr 7, 2012, at 6:34 PM, Larry Gritz wrote:
> It would certainly be possible to write an ImageInput tha
I like option 2 only because I went to the trouble to make it work :)
But option 3 is fine too!
I guess we should wait to see results of Ramon's tests.
Thanks,
Richard
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Hi,
At Solid Angle we have some customers' scenes that we use to test threading
performance, we will report back on how TBB vs no TBB performs on linux and
windows,
Ramon
On Tue, Apr 10, 2012 at 6:41 AM, Larry Gritz wrote:
> I'm pretty sure that OSL just uses whatever threading and atomics tha