Hello.
Sorry for the late replay.
On Mon, 2008-04-28 at 17:41, Paulo Marques wrote:
Stefan Schmidt wrote:
I had a negative report about the pre-build kernel for ROKOR E6. As I
haven't one of this another testing on this device would be appreciated.
Ok, I'll try to run it sometime this
Stefan Schmidt wrote:
I had a negative report about the pre-build kernel for ROKOR E6. As I
haven't one of this another testing on this device would be appreciated.
LuitvD forgot to update boot_usb, it *is* working on the E6.
--
Daniel Ribeiro
Hello.
On Sat, 2008-04-26 at 21:43, Antonio Ospite wrote:
On Sat, 26 Apr 2008 01:22:15 +0200
Stefan Schmidt [EMAIL PROTECTED] wrote:
I haven't tested it with X yet. Not sure if I find the time for this
over the weekend.
I did a quick test with an old[1] Xfbdev from OE, but no luck.
How is the framebuffer memory organized? e.g. if I open /dev/fb0,
mmap it and try to draw stuff, is each pixel 18 bits, or 3 bytes
aligned in a particular way?
It sort of funky. Here's a couple of macros:
#define xze2_writeRGBpixelTo666(p,R,G,B) { p[0]=((G0x0C)4)|(B2);
On Sat, 26 Apr 2008 01:22:15 +0200
Stefan Schmidt [EMAIL PROTECTED] wrote:
Hello.
That one gave us a lot trouble in the past.
Alex Zhang had it working, but we were never able to reproduce it.
Today I grabbed the 18bpp pxafb patch from the gumstix people, thanks
guys, and did some
Hello.
That one gave us a lot trouble in the past.
Alex Zhang had it working, but we were never able to reproduce it.
Today I grabbed the 18bpp pxafb patch from the gumstix people, thanks
guys, and did some trivial porting from .21 to .24, some more testing
and I got it working. Nice white