Hi,
When I try to build OpenJFX for iOS the following error occurs:
* Where:
Build file
'/Applications/Developer/Java/open-jfx-bitbucket/openjfx-8-graphics-rt/build.gradle'
line: 460
* What went wrong:
A problem occurred evaluating script.
Error: missing tool packages: [ios-libs-05.tgz]
I don't really like the single enum approach. I would prefer to keep the
existing MSAA boolean, and then, if needed, add a separate attribute for
requesting the number of samples; if desired there could be a read-only
attribute that returns the actual number of samples used. Most chipsets
give
What if the type of AA is not MSAA?
How about having one method to select the type of AA (i.e. through an
enum) and another to set the additional properties (such as number of
samples).
Alternatively you could have just a single method
(configureAntialiasing()?) that did both...
- Original
Hi Richard,
Yes, I agree an enum is probably better than a boolean for
controlling the visual quality of a rendered scene. As a matter of fact
we did explore using enum is earlier 3d discussions but decided to go
with boolean due to concerns of complexity we aren't ready to handle for
+1
In practice I agree with Richard that this should not cause any issues
for applications.
-- Kevin
David Ray wrote:
+1
David
Sent from my iPhone
On Jul 12, 2013, at 3:15 PM, Richard Bair richard.b...@oracle.com wrote:
I have two different changes I might want to make, both of
I know iOS gives at least two or three options. A single enum seems cleaner
than two properties (and yet another constructor! Speaking of which it would be
better if this were a mutable property).
Is it that you don't like that some options can't be honored?
On Jul 13, 2013, at 12:00 PM, Kevin