My experience was it is not the number of Nodes. It's the number of Nodes that
are changed/dirty in a single frame. So having a scene with 500 nodes may take
a couple of seconds to render first time but then you can animate a couple of
those nodes at 60fps if you done make too big a area dirty.
But the impact on performance that arises simply by increasing the number of
nodes is not limited to low powered devices like the Pi. I am interested to
know what the cause of that effect is.
> On 30 Dec 2013, at 11:03, Hervé Girod wrote:
>
> I did not look at the presentation, but perhaps the
I did not look at the presentation, but perhaps the Raspberry Pi itself is one
if the key reasons for these performance problems. It is a great but limited
device. I'm not taking at face value the claim that the Pi beats last year
generation smartphones architecture.
And I'm not sure that canva
I just watched the excellent presentation by Gerrit Grunwald "Use the force
Luke" on Parleys and in it he mentions that one of the key ways to improve
performance is to limit the number of nodes in the scenegraph. He also
mentions that on such devices as the Raspberry Pi the maximum number of
node