Re: Performance-limiting characteristics of Nodes

2013-12-29 Thread Jasper Potts
My experience was it is not the number of Nodes. It's the number of Nodes that are changed/dirty in a single frame. So having a scene with 500 nodes may take a couple of seconds to render first time but then you can animate a couple of those nodes at 60fps if you done make too big a area dirty.

Re: Performance-limiting characteristics of Nodes

2013-12-29 Thread Felix Bembrick
But the impact on performance that arises simply by increasing the number of nodes is not limited to low powered devices like the Pi. I am interested to know what the cause of that effect is. > On 30 Dec 2013, at 11:03, Hervé Girod wrote: > > I did not look at the presentation, but perhaps the

Re: Performance-limiting characteristics of Nodes

2013-12-29 Thread Hervé Girod
I did not look at the presentation, but perhaps the Raspberry Pi itself is one if the key reasons for these performance problems. It is a great but limited device. I'm not taking at face value the claim that the Pi beats last year generation smartphones architecture. And I'm not sure that canva

Performance-limiting characteristics of Nodes

2013-12-29 Thread Felix Bembrick
I just watched the excellent presentation by Gerrit Grunwald "Use the force Luke" on Parleys and in it he mentions that one of the key ways to improve performance is to limit the number of nodes in the scenegraph. He also mentions that on such devices as the Raspberry Pi the maximum number of node