Hi Martin and Kevin,
Please review the proposed fix:
JIRA: https://javafx-jira.kenai.com/browse/RT-28977
Webrev: http://cr.openjdk.java.net/~ckyang/RT-28977/webrev.00/
Thanks,
- Chien
Changeset: f29a46d66886
Author:Joseph Andresen
Date: 2014-05-12 14:23 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/f29a46d66886
[Accessibility, Windows] Implement HighContrast Mode Detection
+ apps/toys/Hello/src/main/java/hello/HelloHighContrast.java
! modules/grap
For the record, no such lengthy caching is done. Ovals are either
rendered using a single oval shader or on some platforms (i.e. embedded)
using a combination of that shader or an "oval farm" that is populated
nearly instantly on startup (a single texture upload)...
...jim
On
This is likely due to growing the command buffer which was done linearly
at one point (probably still done that way in 2.2), but is now
exponential in 8.0. The first render time is nearly instantaneous in
8.0, but takes a long time as you found when I try it with one of my old
2.x builds...
Jonathan,
Can I get you to review
https://javafx-jira.kenai.com/browse/RT-37025
http://cr.openjdk.java.net/~dgrieve/RT-37025/webrev.00/
Thanks
Can I get your +1 or -1 on this change. Thanks.
On 5/9/14, 10:45 AM, David Grieve wrote:
Per Kevin's instructions, the previous changeset for RT-36838 was
backed out in order to resolve RT-36995. I've attached a new webrev to
RT-36838 which is an improved fix for RT-36838 and which also ensure
Changeset: bba1bfdf8cba
Author:jgiles
Date: 2014-05-06 13:39 +1200
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/bba1bfdf8cba
[TEST ONLY] First attempt to fix a build server only test failure on Linux for
RT-36955.
!
modules/controls/src/test/java/javafx/scene/control/Tre
Changeset: 1ebbae8d6fc9
Author:Felipe Heidrich
Date: 2014-05-12 13:09 -0700
URL: http://hg.openjdk.java.net/openjfx/8u-dev/rt/rev/1ebbae8d6fc9
[Accessibility] Window are suppose to have UIA_IsContentElementPropertyId=true
and UIA_IsControlElementPropertyId=true. The fact these wer
My guess is that the first time this runs, it is rasterizing the ovals and
caching them as textures on the GPU - then subsequent runs are just using
the pre-cached textures. If this is the case, I'm not sure there is a
simple solution for speeding up the first run.
On Mon, May 12, 2014 at 8:40 A
Hi all,
I'm trying to convert some Java2D code to JavaFX and I'm stuck with an
issue regarding the performance of the JavaFX Canvas. At some point, I'll
have to draw thousands of small circles on the screen.
My problem is on the first drawing, on which my code takes a lot of time to
execute. But
Hi Tom,
FX/Glass don't restrict values for the drag view offset. So I guess it's
the native system that could impose some limitations.
Please file a JIRA and request the specification clarification for this
issue.
--
best regards,
Anthony
On 5/12/2014 12:08 PM, Tom Schindl wrote:
Hi,
Usi
Hi,
Using Dragboard#setDragViewOffsetX/Y allows me to offset the drag image
but it looks like this x/y is constrainted to the image.width/2 &
image.height/2.
Is this OS specific, a general limitation or a bug? If it is 1 or 2 I
think information on that in the JavaDoc would help understand that.
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