I couldn't quite parse what was being asked for, either, but here is
what we use for JavaFX on the 3 desktop platforms that we support:
Windows: DirectX 9.0c (fall back to SW on very old machines)
Mac: OpenGL 2.x
Linux: OpenGL 2.x (fall back to SW on old machines or out of date drivers)
We do n
I have synced the OpenJFX changes from the just-released October 2015
CPU release (8u65/8u66) into 8u and into 9.
Here is a webrev of the FX 8u66 changes for those who are interested in
the changes, but don't want to wade through the 79 separate changesets I
just pushed (most of which are tag
And by default Java 3D uses D3D on Windows too.
- Chien
On 10/20/15, 6:12 AM, Tom Schindl wrote:
Hi,
I've to admit that I could not follow you completely but JavaFX on
Windows is based on DirectX (OpenGL is only provided for Linux/OS-X
where it is the defacto standard and far from dead).
Tom
Hi,
I've to admit that I could not follow you completely but JavaFX on
Windows is based on DirectX (OpenGL is only provided for Linux/OS-X
where it is the defacto standard and far from dead).
Tom
On 16.10.15 13:54, Rolf Hemmerling wrote:
> Hello Java3D / JavaFX core developers!
>
> Feature requ