One possible solution for this would be to use an AnimationTimer.
Maintain a dirty state somewhere and check that when the AnimationTimer
gets called for the next pulse.
Am 26.08.18 um 16:59 schrieb Zsolt Kúti:
Hi,
Some of my classes extend Path or Group and constructed by non-trivial
Hi,
Some of my classes extend Path or Group and constructed by non-trivial
algorithms that may use many properties, either standard (like strokeWidth)
or non-standard ones. Setting a property calculates a new state at present.
When several properties are set it means a lot of unnecessary
The platform-specific code is a general Java issue that needs to be solved
one day. Your suggestion basically comes down to moving the classfiles from
the platform-specific jars into the empty jars, right?
A problem with this is that currently, the jars are platform-dependent as
well (e.g. no