Regarding uniform parameters (i.e. variables set from Java and called on
the shader):
Since OpenGL's data passing uses locations, you could simply store a map of
uniform parameters (or whatever their JSL equivalent is) to their
locations, and call the required methods and perform the necessary
On Fri, 12 Mar 2021 21:28:38 GMT, Tom Schindl wrote:
>> @kevinrushforth I have a manual app that can perform a simple test to verify
>> that when a robot sends KeyCode.A through KeyCode.Z the system receives the
>> characters 'a' to 'z'. On the Mac this sanity test was failing on German and
> This PR adds code to ensure that KeyCodeCombinations match KeyEvents as
> expected by more accurately mapping from a Mac key code to a Java key code
> based on the user’s active keyboard layout (the existing code assumes a US
> QWERTY layout). The new code first identifies a set of Mac keys
On Fri, 26 Feb 2021 03:58:17 GMT, Alexander Matveev
wrote:
> - Added support to compile media on arm.
> - libffi is based on 3.3.
This pull request has now been integrated.
Changeset: 8adbc673
Author:Alexander Matveev
URL: https://git.openjdk.java.net/jfx/commit/8adbc673
Stats:
Hi,
I asked something on Stackoverflow I do not think I can formulate better,
but it was closed right away. Is there a mailing list for user questions?
Thx,
Zsolt
On Fri, 12 Mar 2021 15:11:42 GMT, Florian Kirmaier
wrote:
>> tests/system/src/test/java/test/javafx/scene/StyleMemoryLeakTest.java line
>> 106:
>>
>>> 104: });
>>> 105: }
>>> 106: }
>>
>> In order to make this test similar to existing system tests, I made some
>> relevant
On Fri, 12 Mar 2021 15:32:10 GMT, Florian Kirmaier
wrote:
>> I think others can review this. I do have a couple questions:
>> 1. In general, I don't like the idea of just making everything a weak
>> reference, since it often masks a design issue. Two exceptions are for
>> caches and for back
I've tried to remove this particular assert statement at "JSCast.h:143":
// ASSERT_UNUSED(vm, canCast == from->JSCell::inherits(vm, Target::info()));
... and now application crashes at different assert statement:
> jfxwebkit.dll!WTFCrashWithInfo(int __formal, const char * __formal, const
char *
On Fri, 12 Mar 2021 13:59:07 GMT, Kevin Rushforth wrote:
>> Marked as reviewed by aghaisas (Reviewer).
>
> This fixes the bug in question, although I see a slight regression in
> behavior on Windows with 125% pixel scaling (it doesn't reproduce with any
> other scaling value that I tried).
I've thought about this too for a bit. My question would be how to tell the
CPU what data to pass to the shader. Take OpenGL for example: writing an
API to pass a shader and compiling it in runtime is not hard, but you need
the CPU side to feed the shader its parameters. You would need an API for
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