Hi,
Using the updated lighting test sample [1], I found some odd behavior with
regards to PhongMaterial:
1. The effect of the opacity (alpha channel) of a self-illumination map is
not documented, but lowering its value makes the object darker. I looked at
the pixel shader [2] and only the rgb com
On Wed, 30 Mar 2022 13:27:40 GMT, Johan Vos wrote:
>> When the size of a ListCell is changed and a scrollTo method is invoked
>> without having a layout calculation in between, the old (wrong) size is used
>> to calculcate the total estimate. This happens e.g. when the size is changed
>> in th
Update the the test utility. Includes:
* Refactoring since there is no more need the split pre- and post-attenuation
and light types.
* Added customizable material to the `Boxes` to test the interaction between
lights and materials..
* Light colors can now be changed.
Note that GitHub decided to
On Thu, 14 Apr 2022 08:52:27 GMT, Johan Vos wrote:
>> Johan Vos has updated the pull request incrementally with one additional
>> commit since the last revision:
>>
>> Don't shift cells if we are already showing the lowest index cell.
>
> I agree with that observation. The mathematical perfec