> This pull request allows for reproducible builds of JavaFX on Linux, macOS,
> and Windows by defining the `SOURCE_DATE_EPOCH` environment variable. For
> example, the following commands create a reproducible build:
>
>
> $ export SOURCE_DATE_EPOCH=$(git log -1 --pretty=%ct)
> $ bash gradlew s
On Fri, 6 May 2022 14:13:55 GMT, Michael Strauß wrote:
>> Nir Lisker has updated the pull request incrementally with one additional
>> commit since the last revision:
>>
>> Remove unused comments, clean constructor
>
> modules/javafx.graphics/src/main/native-prism-d3d/D3DMeshView.cc line 149:
On Mon, 25 Apr 2022 11:47:45 GMT, Nir Lisker wrote:
> Update the the test utility. Includes:
> * Refactoring since there is no more need the split pre- and post-attenuation
> and light types.
> * Added customizable material to the `Boxes` to test the interaction between
> lights and materials..
On Thu, 28 Apr 2022 17:28:34 GMT, Nir Lisker wrote:
>> Update the the test utility. Includes:
>> * Refactoring since there is no more need the split pre- and
>> post-attenuation and light types.
>> * Added customizable material to the `Boxes` to test the interaction between
>> lights and materi
On Wed, 4 May 2022 16:55:30 GMT, Jose Pereda wrote:
>> This PR updates the screen for each window even for the case where the old
>> screen has been disposed but there is a new screen instance found for such
>> window.
>>
>> This is the case of Android, where the lifecycle of the application a
On Tue, 19 Apr 2022 22:38:13 GMT, Alexander Matveev
wrote:
> Fixed by removing check which enables dynamic format change, since it
> requires for portrait videos, not standard resolutions and anything that has
> width > 1920 or/and height > 1080.
This pull request has now been integrated.
Ch
On Tue, 19 Apr 2022 22:38:13 GMT, Alexander Matveev
wrote:
> Fixed by removing check which enables dynamic format change, since it
> requires for portrait videos, not standard resolutions and anything that has
> width > 1920 or/and height > 1080.
Looks good. I confirm that it fixes the proble
On Fri, 6 May 2022 14:09:13 GMT, Michael Strauß wrote:
>> Nir Lisker has updated the pull request incrementally with one additional
>> commit since the last revision:
>>
>> Remove unused comments, clean constructor
>
> modules/javafx.graphics/src/main/native-prism-d3d/D3DLight.h line 34:
>
>
On Fri, 6 May 2022 14:21:58 GMT, Michael Strauß wrote:
>> Nir Lisker has updated the pull request incrementally with one additional
>> commit since the last revision:
>>
>> Remove unused comments, clean constructor
>
> modules/javafx.graphics/src/main/native-prism-d3d/D3DMeshView.h line 61:
>
On Fri, 22 Apr 2022 19:26:36 GMT, Thiago Milczarek Sayao
wrote:
> When there's an APPLICATION_MODAL window, all other windows are disabled and
> re-enabled when the APPLICATION_MODAL window closes. This causes
> `requestToFront()` to be called on every window, and it does not guarantee
> orde
On Mon, 2 May 2022 19:55:28 GMT, Nir Lisker wrote:
>> Refactoring and renaming changes to some of the D3D pipeline files and a few
>> changes on the Java side. These are various "leftovers" from previous issues
>> that we didn't want to touch at the time in order to confine the scope of
>> the
On Thu, 5 May 2022 13:46:56 GMT, Ambarish Rapte wrote:
>> When there's an APPLICATION_MODAL window, all other windows are disabled and
>> re-enabled when the APPLICATION_MODAL window closes. This causes
>> `requestToFront()` to be called on every window, and it does not guarantee
>> order.
>>
This PR extends the check if a treeItem is expanded to all its ancestors, as in
case one ancestor is collapsed, all its children will be hidden.
4 tests are included, two for TreeView and two for TreeTableView.
-
Commit messages:
- Check if treeItem and all its ancestors are expand
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