Hi,
I'm using Intel atom based hardware (which runs custom linux and has intel
HD graphics) to test JavaFX based application. I have built javaFX with
monocle X11 support. I have correct graphics library setup and the verbose
log confirms that es2 pipeline (X11 platform) is being used.
My troub
ation of the effects of applying various effects and
>> caching strategies.
>>
>> I am sorry I cannot give you an official release date but expect it
>> sometime in the New Year.
>>
>> You can read a little but about it and see more about me at my blog
>&g
Hi,
Is there any JavaFX test program that can be used for
testing/comparing graphics performance?
Regards, Pj
ring the ideas. We need to fix this!
I will post my application experience/issues with openjfx 8u20-b23 in
separate emails.
Thanks Lisa & Daniel!
-Pj
>> Original Message
>> Subject: Re: openjfx-8u20-b23: Stuck in monocle build for armv7hf
>> Date:
On Thu, Jul 31, 2014 at 10:10 AM, Prasant J wrote:
> On Wed, Jul 30, 2014 at 11:16 PM, Lisa Selle wrote:
>> How did you install your arm toolchain?
>>
>
> I'm using yocto (poky distribution) for my iMX6. I can build my own
> SDK (toolchain). I'm using that.
e a way to set environment variables?
>
> Thanks,
>
> Lisa
>
> On 7/30/2014 10:24 AM, Prasant J wrote:
>>
>> Hi,
>>
>> I'm trying to cross compile openjfx-8u20-b23 for armv7hf (Freescale
>> iMX6Q).
>>
>> However, I'm stuck at t
Hi,
I'm trying to cross compile openjfx-8u20-b23 for armv7hf (Freescale iMX6Q).
However, I'm stuck at this point:
in file buildSrc/armv7hf.gradle
pangoft cflags are being queried using exec { commandline...}.
However, the pkg-config returns null as it does not find the correct
PKG_CONFIG_PATH en
as
>>> some input there? I will inquire internally also.
>>>
>>> Thanks,
>>>
>>> Lisa
Thanks Lisa, for pointing that out. The "HelloGestures" application
worked like a charm!!
This is exactly what I needed for testing my multi-touch.
So
Hi,
I want to choose an arm linux platform for running my openkfx/oracle
javafx application. I know of the two dependencies (as follows):
- hard float linux BSP
- opengl (es2) with frame buffer support
Is there any other dependencies that one should check before
finalising a ARM system?
I know
; On 7/25/2014 10:06 AM, Prasant J wrote:
>>
>> On Wed, Jul 23, 2014 at 6:36 PM, Lisa Selle wrote:
>>>
>>> Hi Prasant,
>>>
>>> This looks suspiciously related to
>>> https://javafx-jira.kenai.com/browse/RT-34296. If so, this bug *should*
&g
On Wed, Jul 23, 2014 at 6:36 PM, Lisa Selle wrote:
> Hi Prasant,
>
> This looks suspiciously related to
> https://javafx-jira.kenai.com/browse/RT-34296. If so, this bug *should* be
> fixed in Monocle but it is not (and will not be) fixed in lens.
>
Thanks Lisa for pointing that out.
First I trie
Hi,
I'm woking on Freescale iMX6Q based linux system and I have a single
touch display connected. I'm running Oracle ARM JVM (8u6 release).
The touch is multi touch with 2 touch points (touch controller is from
eGalax). My javafx application does not get any touch events and
javafx dumps the foll
@Dave:
We would love to collaborate and work towards solving this problem.
With guidance from your team I can extend help. Please suggest me next
steps!
On Wed, Jul 16, 2014 at 12:02 PM, Prasant J wrote:
> On Tue, Jul 15, 2014 at 8:37 PM, David Hill wrote:
>> On 7/15/14, 10:28 AM
ions.c)
from fucntion util_getNativeDisplayType() which in the case of vivante
always gets screen index 0 { wr_fbGetDisplayByIndex(0) hard coded}
We are stuck at that point.
Awaiting for your inputs!
>
> Dave
>
>
>
>>
>> --
>> best regards,
>> Anthony
>>
Hi,
I'm using javafx (build 1.8.0-b132) using opengl-es2 pipeline.
I have found out on my ARM linux board (when using opengl-es2 using
eglfb pipeline) only one screen is supported.
I would like to know whether multiple displays is supported at all (on
any platform: windows/mac/linux) when open
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